pokerogue/test/moves/mat-block.test.ts
Bertie690 15b6877a86
[Bug/i18n] Added type safety to Arena.applyTags; fixed arena tag addition/removal messages (#6304)
* Fixed up arena tags `apply` with type safety; removed unused parameters from tags

* Enforced member visibility on a few methods

* Made arena tag layers readonly; cleaned up callsites

* Added tests for stone axe

* Fixed mat block + removed unused file

* Fixed up the tests for locale messages + fixed lucky chant

* Reverted change to light screen DR%

* Fixed tests to not check neutralizing gas msgs

* Fixed inverted conditional in test file

* Update doc comments for type-helpers.ts

* Added util to make `it.each` test cases from a bunch of enums

* Fixed up tsdocs

* Fixed type error + removed broken util

* Fixed TR signature

* FIxed type errors caused by pending heal tags

* Remove `undefined` from `onOverlap`'s signature

* allow sourceless arena tags once again

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-10-07 23:38:51 -05:00

95 lines
2.9 KiB
TypeScript

import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { BerryPhase } from "#phases/berry-phase";
import { CommandPhase } from "#phases/command-phase";
import { TurnEndPhase } from "#phases/turn-end-phase";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Mat Block", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([MoveId.MAT_BLOCK, MoveId.SPLASH])
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset([MoveId.TACKLE])
.enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100)
.enemyLevel(100);
});
test("should protect the user and allies from attack moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.MAT_BLOCK);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
expect(game.textInterceptor.logs).toContain(
i18next.t("arenaTags:matBlockApply", {
attackName: allMoves[MoveId.TACKLE].name,
}),
);
});
test("should not protect the user and allies from status moves", async () => {
game.override.enemyMoveset([MoveId.GROWL]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.MAT_BLOCK);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(-2));
});
test("should fail when used after the first turn", async () => {
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
const leadStartingHp = leadPokemon.map(p => p.hp);
await game.phaseInterceptor.to(CommandPhase, false);
game.move.select(MoveId.MAT_BLOCK);
game.move.select(MoveId.MAT_BLOCK, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some((p, i) => p.hp < leadStartingHp[i])).toBeTruthy();
});
});