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https://github.com/pagefaultgames/pokerogue.git
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* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895
.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
57 lines
1.4 KiB
TypeScript
57 lines
1.4 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { EggHatchPhase } from "../egg-hatch-phase";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import {Button} from "../enums/buttons";
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export default class EggHatchSceneHandler extends UiHandler {
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public eggHatchContainer: Phaser.GameObjects.Container;
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constructor(scene: BattleScene) {
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super(scene, Mode.EGG_HATCH_SCENE);
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}
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setup() {
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this.eggHatchContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
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this.scene.fieldUI.add(this.eggHatchContainer);
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const eggLightraysAnimFrames = this.scene.anims.generateFrameNames("egg_lightrays", { start: 0, end: 3 });
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this.scene.anims.create({
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key: "egg_lightrays",
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frames: eggLightraysAnimFrames,
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frameRate: 32
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});
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}
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show(_args: any[]): boolean {
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super.show(_args);
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this.getUi().showText(null, 0);
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this.scene.setModifiersVisible(false);
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return true;
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}
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processInput(button: Button): boolean {
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if (button === Button.ACTION || button === Button.CANCEL) {
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const phase = this.scene.getCurrentPhase();
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if (phase instanceof EggHatchPhase && phase.trySkip()) {
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return true;
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}
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}
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return this.scene.ui.getMessageHandler().processInput(button);
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}
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setCursor(_cursor: integer): boolean {
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return false;
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}
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clear() {
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super.clear();
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this.eggHatchContainer.removeAll(true);
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this.getUi().hideTooltip();
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}
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}
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