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* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895
.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
38 lines
854 B
TypeScript
38 lines
854 B
TypeScript
import { BattleStat, getBattleStatName } from "./battle-stat";
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export enum TempBattleStat {
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ATK,
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DEF,
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SPATK,
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SPDEF,
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SPD,
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ACC,
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CRIT
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}
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export function getTempBattleStatName(tempBattleStat: TempBattleStat) {
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if (tempBattleStat === TempBattleStat.CRIT) {
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return "critical-hit ratio";
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}
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return getBattleStatName(tempBattleStat as integer as BattleStat);
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}
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export function getTempBattleStatBoosterItemName(tempBattleStat: TempBattleStat) {
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switch (tempBattleStat) {
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case TempBattleStat.ATK:
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return "X Attack";
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case TempBattleStat.DEF:
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return "X Defense";
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case TempBattleStat.SPATK:
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return "X Sp. Atk";
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case TempBattleStat.SPDEF:
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return "X Sp. Def";
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case TempBattleStat.SPD:
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return "X Speed";
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case TempBattleStat.ACC:
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return "X Accuracy";
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case TempBattleStat.CRIT:
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return "Dire Hit";
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}
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}
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