pokerogue/test/moves/upper_hand.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

100 lines
3.2 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Upper Hand", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(MoveId.UPPER_HAND)
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.QUICK_ATTACK)
.startingLevel(100)
.enemyLevel(100);
});
it("should flinch the opponent before they use a priority attack", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
const magikarp = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.UPPER_HAND);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(magikarp.isFullHp()).toBeFalsy();
expect(feebas.isFullHp()).toBeTruthy();
});
it.each([
{ descriptor: "non-priority attack", move: MoveId.TACKLE },
{ descriptor: "status move", move: MoveId.BABY_DOLL_EYES },
])("should fail when the opponent selects a $descriptor", async ({ move }) => {
game.override.enemyMoveset(move);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.UPPER_HAND);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should flinch the opponent before they use an attack boosted by Gale Wings", async () => {
game.override.enemyAbility(AbilityId.GALE_WINGS).enemyMoveset(MoveId.GUST);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
const magikarp = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.UPPER_HAND);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(magikarp.isFullHp()).toBeFalsy();
expect(feebas.isFullHp()).toBeTruthy();
});
it("should fail if the target has already moved", async () => {
game.override.enemyMoveset(MoveId.FAKE_OUT).enemyAbility(AbilityId.SHEER_FORCE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.UPPER_HAND);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(feebas.isFullHp()).toBeFalsy();
});
});