pokerogue/test/moves/toxic.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

90 lines
3.2 KiB
TypeScript

import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { StatusEffect } from "#enums/status-effect";
import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
describe("Moves - Toxic", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset(MoveId.TOXIC)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH);
});
it("should be guaranteed to hit if user is Poison-type", async () => {
vi.spyOn(allMoves[MoveId.TOXIC], "accuracy", "get").mockReturnValue(0);
await game.classicMode.startBattle([SpeciesId.TOXAPEX]);
game.move.select(MoveId.TOXIC);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.TOXIC);
});
it("may miss if user is not Poison-type", async () => {
vi.spyOn(allMoves[MoveId.TOXIC], "accuracy", "get").mockReturnValue(0);
await game.classicMode.startBattle([SpeciesId.UMBREON]);
game.move.select(MoveId.TOXIC);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.getEnemyPokemon()!.status).toBeUndefined();
});
it("should hit semi-invulnerable targets if user is Poison-type", async () => {
vi.spyOn(allMoves[MoveId.TOXIC], "accuracy", "get").mockReturnValue(0);
game.override.enemyMoveset(MoveId.FLY);
await game.classicMode.startBattle([SpeciesId.TOXAPEX]);
game.move.select(MoveId.TOXIC);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.TOXIC);
});
it("should miss semi-invulnerable targets if user is not Poison-type", async () => {
vi.spyOn(allMoves[MoveId.TOXIC], "accuracy", "get").mockReturnValue(-1);
game.override.enemyMoveset(MoveId.FLY);
await game.classicMode.startBattle([SpeciesId.UMBREON]);
game.move.select(MoveId.TOXIC);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.getEnemyPokemon()!.status).toBeUndefined();
});
it("moves other than Toxic should not hit semi-invulnerable targets even if user is Poison-type", async () => {
game.override.moveset(MoveId.SWIFT);
game.override.enemyMoveset(MoveId.FLY);
await game.classicMode.startBattle([SpeciesId.TOXAPEX]);
game.move.select(MoveId.SWIFT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
});