pokerogue/test/moves/thousand_arrows.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

90 lines
3.1 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Thousand Arrows", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.enemySpecies(SpeciesId.TOGETIC);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([MoveId.THOUSAND_ARROWS]);
game.override.enemyMoveset([MoveId.SPLASH, MoveId.SPLASH, MoveId.SPLASH, MoveId.SPLASH]);
});
it("move should hit and ground Flying-type targets", async () => {
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THOUSAND_ARROWS);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
it("move should hit and ground targets with Levitate", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX);
game.override.enemyAbility(AbilityId.LEVITATE);
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THOUSAND_ARROWS);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
it("move should hit and ground targets under the effects of Magnet Rise", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX);
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.addTag(BattlerTagType.FLOATING, undefined, MoveId.MAGNET_RISE);
game.move.select(MoveId.THOUSAND_ARROWS);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.FLOATING)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
});