pokerogue/test/moves/moongeist_beam.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

62 lines
1.9 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Moongeist Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.MOONGEIST_BEAM, MoveId.METRONOME])
.ability(AbilityId.BALL_FETCH)
.startingLevel(200)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
});
// Also covers Photon Geyser and Sunsteel Strike
it("should ignore enemy abilities", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.MOONGEIST_BEAM);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.isFainted()).toBe(true);
});
// Also covers Photon Geyser and Sunsteel Strike
it("should not ignore enemy abilities when called by another move, such as metronome", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride").mockReturnValue(
MoveId.MOONGEIST_BEAM,
);
game.move.select(MoveId.METRONOME);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(MoveId.MOONGEIST_BEAM);
});
});