pokerogue/test/moves/hyper_beam.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

68 lines
2.2 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { BerryPhase } from "#app/phases/berry-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Hyper Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.ability(AbilityId.BALL_FETCH);
game.override.enemySpecies(SpeciesId.SNORLAX);
game.override.enemyAbility(AbilityId.BALL_FETCH);
game.override.enemyMoveset([MoveId.SPLASH]);
game.override.enemyLevel(100);
game.override.moveset([MoveId.HYPER_BEAM, MoveId.TACKLE]);
vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
});
it("should force the user to recharge on the next turn (and only that turn)", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.HYPER_BEAM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
const enemyPostAttackHp = enemyPokemon.hp;
/** Game should progress without a new command from the player */
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.hp).toBeLessThan(enemyPostAttackHp);
});
});