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* create and use namespace-i18n-plugin.ts * Changes to src/utils.ts to ensure correct importing by Vite plugins and extraction of the amespaceMap constant to its own file. * Added more comments for create help a new namespace * create utils-plugins.ts and more docs * console info appearance * chore: handle merge conflicts * chore: run biome * add biome to namespace map dropped after merge --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
48 lines
1.4 KiB
TypeScript
48 lines
1.4 KiB
TypeScript
/*
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* SPDX-FileCopyrightText: 2024-2025 Pagefault Games
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*
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import { defineConfig, loadEnv, type Rollup, type UserConfig } from "vite";
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import tsconfigPaths from "vite-tsconfig-paths";
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import { LocaleNamespace } from "./src/plugins/vite/namespaces-i18n-plugin";
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import { minifyJsonPlugin } from "./src/plugins/vite/vite-minify-json-plugin";
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export const defaultConfig: UserConfig = {
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plugins: [tsconfigPaths(), minifyJsonPlugin(["images", "battle-anims"], true), LocaleNamespace()],
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clearScreen: false,
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appType: "mpa",
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build: {
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chunkSizeWarningLimit: 10000,
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minify: "esbuild",
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sourcemap: false,
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rollupOptions: {
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onwarn(warning: Rollup.RollupLog, defaultHandler: (warning: string | Rollup.RollupLog) => void) {
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// Suppress "Module level directives cause errors when bundled" warnings
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if (warning.code === "MODULE_LEVEL_DIRECTIVE") {
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return;
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}
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defaultHandler(warning);
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},
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},
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},
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};
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export default defineConfig(({ mode, command }) => {
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const envPort = Number(loadEnv(mode, process.cwd()).VITE_PORT);
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return {
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...defaultConfig,
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base: "",
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publicDir: command === "serve" ? "assets" : false,
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esbuild: {
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pure: mode === "production" ? ["console.log"] : [],
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keepNames: true,
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},
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server: {
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port: !Number.isNaN(envPort) ? envPort : 8000,
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},
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};
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});
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