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* [Test] Added/cleaned up tests for Pastel/Sweet Veil * Fixed extra import + tests * Fixed type import * Update move.ts * reverted abstract constructor stuff
58 lines
2.0 KiB
TypeScript
58 lines
2.0 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Pastel Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("double").enemyAbility(AbilityId.BALL_FETCH).enemySpecies(SpeciesId.TOXAPEX);
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});
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it("should prevent the user and its allies from being poisoned", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.GALAR_PONYTA]);
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const [magikarp, ponyta] = game.scene.getPlayerField();
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game.field.mockAbility(ponyta, AbilityId.PASTEL_VEIL);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.move.forceEnemyMove(MoveId.TOXIC, BattlerIndex.PLAYER);
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await game.move.forceEnemyMove(MoveId.TOXIC, BattlerIndex.PLAYER_2);
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await game.toEndOfTurn();
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expect(magikarp).toHaveStatusEffect(StatusEffect.NONE);
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expect(ponyta).toHaveStatusEffect(StatusEffect.NONE);
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});
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it("should cure allies' poison if user is sent out into battle", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.GALAR_PONYTA]);
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const [magikarp, , ponyta] = game.scene.getPlayerParty();
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game.field.mockAbility(ponyta, AbilityId.PASTEL_VEIL);
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magikarp.doSetStatus(StatusEffect.POISON);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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game.doSwitchPokemon(2);
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await game.toEndOfTurn();
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expect(magikarp).toHaveStatusEffect(StatusEffect.NONE);
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});
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});
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