pokerogue/src/test/moves/magnet_rise.test.ts
Dmitriy K 2314d34907
[QoL] Create default overrides class and export that with custom overrides (#2999)
* Create default overrides class and export that with custom overrides

* add comment to mock import and replace typecast with type narrowing

* change modifier override type to pick keys from modifierTypes
2024-07-12 21:18:52 +01:00

62 lines
2.2 KiB
TypeScript

import {beforeAll, afterEach, beforeEach, describe, vi, it, expect} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import {Moves} from "#enums/moves";
import {Species} from "#enums/species";
import {CommandPhase, TurnEndPhase} from "#app/phases.js";
describe("Moves - Magnet Rise", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.MAGNET_RISE;
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGNEZONE);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN]);
vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]);
});
it("MAGNET RISE", async () => {
await game.startBattle();
const startingHp = game.scene.getParty()[0].hp;
game.doAttack(0);
await game.phaseInterceptor.to(TurnEndPhase);
const finalHp = game.scene.getParty()[0].hp;
const hpLost = finalHp - startingHp;
expect(hpLost).toBe(0);
}, 20000);
it("MAGNET RISE - Gravity", async () => {
await game.startBattle();
const startingHp = game.scene.getParty()[0].hp;
game.doAttack(0);
await game.phaseInterceptor.to(CommandPhase);
let finalHp = game.scene.getParty()[0].hp;
let hpLost = finalHp - startingHp;
expect(hpLost).toBe(0);
game.doAttack(2);
await game.phaseInterceptor.to(TurnEndPhase);
finalHp = game.scene.getParty()[0].hp;
hpLost = finalHp - startingHp;
expect(hpLost).not.toBe(0);
}, 20000);
});