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			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import type MockTextureManager from "#test/testUtils/mocks/mockTextureManager";
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| import type { MockGameObject } from "../mockGameObject";
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| 
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| /**
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|  * Stub for Phaser.Textures.Texture object
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|  * Just mocks the function calls and data required for use in tests
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|  */
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| export default class MockTexture implements MockGameObject {
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|   public manager: MockTextureManager;
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|   public key: string;
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|   public source;
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|   public frames: object;
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|   public firstFrame: string;
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|   public name: string;
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|   public active: boolean;
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| 
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|   constructor(manager, key: string, source) {
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|     this.manager = manager;
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|     this.key = key;
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|     this.source = source;
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| 
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|     const mockFrame = {
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|       width: 100,
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|       height: 100,
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|       cutX: 0,
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|       cutY: 0,
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|     };
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|     this.frames = {
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|       firstFrame: mockFrame,
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|       0: mockFrame,
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|       1: mockFrame,
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|       2: mockFrame,
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|       3: mockFrame,
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|       4: mockFrame,
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|     };
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|     this.firstFrame = "firstFrame";
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|   }
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| 
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|   /** Mocks the function call that gets an HTMLImageElement, see {@link Pokemon.updateFusionPalette} */
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|   getSourceImage() {
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|     return null;
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|   }
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| 
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|   setActive(active: boolean): this {
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|     this.active = active;
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|     return this;
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|   }
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| 
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|   setName(name: string): this {
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|     this.name = name;
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|     return this;
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|   }
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| }
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