mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 08:25:58 +01:00 
			
		
		
		
	* [Refactor] Create utility function `makeArray`
This replaces the `if(!Array.isArray(var)) { var = [var] }` pattern
* Replace `if` with ternary, rename to `coerceArray`
* Add TSDocs
* Improve type inferencing
* Replace missed `Array.isArray` checks
* Apply Biome
* Re-apply changes to phase manager
* Re-apply to `SpeciesFormChangeStatusEffectTrigger` constructor
Apply to new instances in test mocks
		
	
			
		
			
				
	
	
		
			103 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { coerceArray } from "#app/utils/common";
 | |
| import type { MockGameObject } from "../mockGameObject";
 | |
| 
 | |
| export default class MockRectangle implements MockGameObject {
 | |
|   private fillColor;
 | |
|   private scene;
 | |
|   public list: MockGameObject[] = [];
 | |
|   public name: string;
 | |
|   public active = true;
 | |
| 
 | |
|   constructor(textureManager, _x, _y, _width, _height, fillColor) {
 | |
|     this.fillColor = fillColor;
 | |
|     this.scene = textureManager.scene;
 | |
|   }
 | |
|   setOrigin(_x, _y): this {
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   setAlpha(_alpha): this {
 | |
|     return this;
 | |
|   }
 | |
|   setVisible(_visible): this {
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   setName(_name): this {
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   once(_event, _callback, _source): this {
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   removeFromDisplayList(): this {
 | |
|     // same as remove or destroy
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   addedToScene() {
 | |
|     // This callback is invoked when this Game Object is added to a Scene.
 | |
|   }
 | |
| 
 | |
|   setPositionRelative(_source, _x, _y): this {
 | |
|     /// Sets the position of this Game Object to be a relative position from the source Game Object.
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   destroy() {
 | |
|     this.list = [];
 | |
|   }
 | |
| 
 | |
|   add(obj: MockGameObject | MockGameObject[]): this {
 | |
|     // Adds a child to this Game Object.
 | |
|     this.list.push(...coerceArray(obj));
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   removeAll() {
 | |
|     // Removes all Game Objects from this Container.
 | |
|     this.list = [];
 | |
|   }
 | |
| 
 | |
|   addAt(obj, index): this {
 | |
|     // Adds a Game Object to this Container at the given index.
 | |
|     this.list.splice(index, 0, obj);
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   remove(obj): this {
 | |
|     const index = this.list.indexOf(obj);
 | |
|     if (index !== -1) {
 | |
|       this.list.splice(index, 1);
 | |
|     }
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   getIndex(obj) {
 | |
|     const index = this.list.indexOf(obj);
 | |
|     return index || -1;
 | |
|   }
 | |
| 
 | |
|   getAt(index) {
 | |
|     return this.list[index];
 | |
|   }
 | |
| 
 | |
|   getAll() {
 | |
|     return this.list;
 | |
|   }
 | |
|   setScale(_scale): this {
 | |
|     // return this.phaserText.setScale(scale);
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   off(): this {
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   setActive(active: boolean): this {
 | |
|     this.active = active;
 | |
|     return this;
 | |
|   }
 | |
| }
 |