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			123 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import type { MockGameObject } from "../mockGameObject";
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| 
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| export default class MockGraphics implements MockGameObject {
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|   private scene;
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|   public list: MockGameObject[] = [];
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|   public name: string;
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|   public active = true;
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|   constructor(textureManager, _config) {
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|     this.scene = textureManager.scene;
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|   }
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| 
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|   fillStyle(_color): this {
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|     // Sets the fill style to be used by the fill methods.
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|     return this;
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|   }
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| 
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|   beginPath(): this {
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|     // Starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path.
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|     return this;
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|   }
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| 
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|   fillRect(_x, _y, _width, _height): this {
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|     // Adds a rectangle shape to the path which is filled when you call fill().
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|     return this;
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|   }
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| 
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|   createGeometryMask(): this {
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|     // Creates a geometry mask.
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|     return this;
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|   }
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| 
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|   setOrigin(_x, _y): this {
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|     return this;
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|   }
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| 
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|   setAlpha(_alpha): this {
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|     return this;
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|   }
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| 
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|   setVisible(_visible): this {
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|     return this;
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|   }
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| 
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|   setName(_name) {
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|     return this;
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|   }
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| 
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|   once(_event, _callback, _source) {
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|     return this;
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|   }
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| 
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|   removeFromDisplayList(): this {
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|     // same as remove or destroy
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|     return this;
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|   }
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| 
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|   addedToScene() {
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|     // This callback is invoked when this Game Object is added to a Scene.
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|   }
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| 
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|   setPositionRelative(_source, _x, _y): this {
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|     /// Sets the position of this Game Object to be a relative position from the source Game Object.
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|     return this;
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|   }
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| 
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|   destroy() {
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|     this.list = [];
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|   }
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| 
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|   setScale(_scale): this {
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|     return this;
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|   }
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| 
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|   off(_event, _callback, _source): this {
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|     return this;
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|   }
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| 
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|   add(obj): this {
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|     // Adds a child to this Game Object.
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|     this.list.push(obj);
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|     return this;
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|   }
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| 
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|   removeAll() {
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|     // Removes all Game Objects from this Container.
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|     this.list = [];
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|   }
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| 
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|   addAt(obj, index) {
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|     // Adds a Game Object to this Container at the given index.
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|     this.list.splice(index, 0, obj);
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|   }
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| 
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|   remove(obj) {
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|     const index = this.list.indexOf(obj);
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|     if (index !== -1) {
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|       this.list.splice(index, 1);
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|     }
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|   }
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| 
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|   getIndex(obj) {
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|     const index = this.list.indexOf(obj);
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|     return index || -1;
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|   }
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| 
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|   getAt(index) {
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|     return this.list[index];
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|   }
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| 
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|   getAll() {
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|     return this.list;
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|   }
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| 
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|   copyPosition(_source): this {
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|     return this;
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|   }
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| 
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|   setActive(active: boolean): this {
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|     this.active = active;
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|     return this;
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|   }
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| }
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