pokerogue/src/test/account.spec.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

75 lines
2.4 KiB
TypeScript

import * as battleScene from "#app/battle-scene.js";
import { describe, expect, it, vi } from "vitest";
import { initLoggedInUser, loggedInUser, updateUserInfo } from "../account";
import * as utils from "../utils";
describe("account", () => {
describe("initLoggedInUser", () => {
it("should set loggedInUser to Guest and lastSessionSlot to -1", () => {
initLoggedInUser();
expect(loggedInUser!.username).toBe("Guest");
expect(loggedInUser!.lastSessionSlot).toBe(-1);
});
});
describe("updateUserInfo", () => {
it("should set loggedInUser! to Guest if bypassLogin is true", async () => {
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(true);
const [success, status] = await updateUserInfo();
expect(success).toBe(true);
expect(status).toBe(200);
expect(loggedInUser!.username).toBe("Guest");
expect(loggedInUser!.lastSessionSlot).toBe(-1);
});
it("should fetch user info from the API if bypassLogin is false", async () => {
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(utils, "apiFetch").mockResolvedValue(
new Response(
JSON.stringify({
username: "test",
lastSessionSlot: 99,
}),
{
status: 200,
}
)
);
const [success, status] = await updateUserInfo();
expect(success).toBe(true);
expect(status).toBe(200);
expect(loggedInUser!.username).toBe("test");
expect(loggedInUser!.lastSessionSlot).toBe(99);
});
it("should handle resolved API errors", async () => {
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(utils, "apiFetch").mockResolvedValue(
new Response(null, { status: 401 })
);
const [success, status] = await updateUserInfo();
expect(success).toBe(false);
expect(status).toBe(401);
});
it("should handle rejected API errors", async () => {
const consoleErrorSpy = vi.spyOn(console, "error");
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(utils, "apiFetch").mockRejectedValue(new Error("Api failed!"));
const [success, status] = await updateUserInfo();
expect(success).toBe(false);
expect(status).toBe(500);
expect(consoleErrorSpy).toHaveBeenCalled();
});
});
});