pokerogue/src/phases/show-ability-phase.ts
PrabbyDD 7cd3217114
[Ability] Implement Mirror Armor (#4769)
* beginnings of implementation of mirror armor

* logging some new changes

* fixing edge cases

* adding changes for sticky web and other features of mirror armor

* adding changes for sticky web and other features of mirror armor

* adding more unit tests and cleaning up notes

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* using arena tags source id variable

* updating submodule pointer for locales

* small change

* Update src/data/move.ts

commit Kev fix (minor flip for consistency)

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix import

* Use global scene

* Update tests

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
2025-02-09 03:14:56 -05:00

38 lines
950 B
TypeScript

import { globalScene } from "#app/global-scene";
import type { BattlerIndex } from "#app/battle";
import { PokemonPhase } from "./pokemon-phase";
export class ShowAbilityPhase extends PokemonPhase {
private passive: boolean;
constructor(battlerIndex: BattlerIndex, passive: boolean = false) {
super(battlerIndex);
this.passive = passive;
}
start() {
super.start();
const pokemon = this.getPokemon();
if (pokemon) {
if (!pokemon.isPlayer()) {
/** If its an enemy pokemon, list it as last enemy to use ability or move */
globalScene.currentBattle.lastEnemyInvolved = pokemon.getBattlerIndex() % 2;
} else {
globalScene.currentBattle.lastPlayerInvolved = pokemon.getBattlerIndex() % 2;
}
globalScene.abilityBar.showAbility(pokemon, this.passive);
if (pokemon?.battleData) {
pokemon.battleData.abilityRevealed = true;
}
}
this.end();
}
}