pokerogue/src/phases/post-summon-phase.ts
Sirz Benjie e4ce822ce6
[Refactor] Remove Promises from moves and abilities (#5283)
* Remove Promises from moves and abilities

* Fix `PostSummonPhase`

* Apply suggestions from Kev's review

* More suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Cleaning up some updated functions

* Remove Promise from `addEnemyModifier`

+ fixes to some extraneous `await`s

* Test fixes

* Fix missing import in revival blessing test

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Add back applyPreLeaveFieldAttrs

Attribute was removed due to absence in a cherry-pick

* Make applyPostApplyEffects work

* Fix move-effect-phase.ts applications

Some applyX methods were missed in the cherry pick commit and were still returning functions instead of running the function themselves

* Mock `BattleScene.addPokemonIcon` in tests

* Revival Blessing condition and tests

* Incorporate Despair-Games/poketernity/pull/48

* Break up imports

* Remove enemy modifier chance dead code

* Remove async from applyAbAttrsInternal

Stray async leftover from merge

* Remove docs and comments referencing promises

* Add `user.setTempAbility` to transform phase

---------

Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2025-02-21 09:34:39 +01:00

37 lines
1.4 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type { BattlerIndex } from "#app/battle";
import { applyAbAttrs, applyPostSummonAbAttrs, CommanderAbAttr, PostSummonAbAttr } from "#app/data/ability";
import { ArenaTrapTag } from "#app/data/arena-tag";
import { StatusEffect } from "#app/enums/status-effect";
import { PokemonPhase } from "./pokemon-phase";
import { MysteryEncounterPostSummonTag } from "#app/data/battler-tags";
import { BattlerTagType } from "#enums/battler-tag-type";
export class PostSummonPhase extends PokemonPhase {
constructor(battlerIndex: BattlerIndex) {
super(battlerIndex);
}
start() {
super.start();
const pokemon = this.getPokemon();
if (pokemon.status?.effect === StatusEffect.TOXIC) {
pokemon.status.toxicTurnCount = 0;
}
globalScene.arena.applyTags(ArenaTrapTag, false, pokemon);
// If this is mystery encounter and has post summon phase tag, apply post summon effects
if (globalScene.currentBattle.isBattleMysteryEncounter() && pokemon.findTags(t => t instanceof MysteryEncounterPostSummonTag).length > 0) {
pokemon.lapseTag(BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON);
}
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon);
const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
this.end();
}
}