pokerogue/src/test/abilities/heatproof.test.ts
Leo Kim b1d4037a57
[Bug] Fix some damage formulas processed with ceil instead of floor (#3557)
* fix damage calculations. add test code

* define toIntValue function to replace every repeatitive min floor function.

* revert unnecessary minimum boundary

* update function name `toIntValue` -> `toDmgValue`. update comments.

* add missing updates for changing function name

* Update src/utils.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* remove redundant comment

* update import code for test with phase

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-08-21 22:39:11 -07:00

79 lines
2.4 KiB
TypeScript

import { Species } from "#app/enums/species.js";
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import { StatusEffect } from "#app/enums/status-effect.js";
import { toDmgValue } from "#app/utils";
describe("Abilities - Heatproof", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.disableCrits()
.enemySpecies(Species.CHARMANDER)
.enemyAbility(Abilities.HEATPROOF)
.enemyMoveset(SPLASH_ONLY)
.enemyLevel(100)
.starterSpecies(Species.CHANDELURE)
.ability(Abilities.BALL_FETCH)
.moveset([Moves.FLAMETHROWER, Moves.SPLASH])
.startingLevel(100);
});
it("reduces Fire type damage by half", async () => {
await game.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const initialHP = 1000;
enemy.hp = initialHP;
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
await game.phaseInterceptor.to(TurnEndPhase);
const heatproofDamage = initialHP - enemy.hp;
enemy.hp = initialHP;
game.override.enemyAbility(Abilities.BALL_FETCH);
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
await game.phaseInterceptor.to(TurnEndPhase);
const regularDamage = initialHP - enemy.hp;
expect(heatproofDamage).toBeLessThanOrEqual((regularDamage / 2) + 1);
expect(heatproofDamage).toBeGreaterThanOrEqual((regularDamage / 2) - 1);
});
it("reduces Burn damage by half", async () => {
game.override
.enemyStatusEffect(StatusEffect.BURN)
.enemySpecies(Species.ABRA);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.toNextTurn();
// Normal burn damage is /16
expect(enemy.hp).toBe(enemy.getMaxHp() - toDmgValue(enemy.getMaxHp() / 32));
});
});