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* Move phase types out of phase interceptor * Create isXPhase method and add properties to each phase * Replace instanceof phase with isXPhase * Fix missing union types for phaseName * Update doc comment in phase.ts * Fix incomplete comment in encounter-phase * Make phaseName as public and fix more uses * Move phaseName property declaration before constructor in move anim phase Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Rename isXPhase to is --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
13 lines
345 B
TypeScript
13 lines
345 B
TypeScript
import { globalScene } from "#app/global-scene";
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import { Phase } from "#app/phase";
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import { UiMode } from "#enums/ui-mode";
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export class EndEvolutionPhase extends Phase {
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public readonly phaseName = "EndEvolutionPhase";
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start() {
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super.start();
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globalScene.ui.setModeForceTransition(UiMode.MESSAGE).then(() => this.end());
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}
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}
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