pokerogue/src/phases/end-evolution-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

13 lines
345 B
TypeScript

import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
import { UiMode } from "#enums/ui-mode";
export class EndEvolutionPhase extends Phase {
public readonly phaseName = "EndEvolutionPhase";
start() {
super.start();
globalScene.ui.setModeForceTransition(UiMode.MESSAGE).then(() => this.end());
}
}