pokerogue/src/phases/check-status-effect-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

24 lines
679 B
TypeScript

import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
import { Phase } from "#app/phase";
import type { BattlerIndex } from "#app/battle";
import { globalScene } from "#app/global-scene";
export class CheckStatusEffectPhase extends Phase {
public readonly phaseName = "CheckStatusEffectPhase";
private order: BattlerIndex[];
constructor(order: BattlerIndex[]) {
super();
this.order = order;
}
start() {
const field = globalScene.getField();
for (const o of this.order) {
if (field[o].status?.isPostTurn()) {
globalScene.unshiftPhase(new PostTurnStatusEffectPhase(o));
}
}
this.end();
}
}