pokerogue/src/phases/battle-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

48 lines
1.4 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { TrainerSlot } from "#enums/trainer-slot";
import { Phase } from "#app/phase";
export abstract class BattlePhase extends Phase {
showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void {
if (!globalScene.currentBattle.trainer) {
console.warn("Enemy trainer is missing!");
return;
}
const sprites = globalScene.currentBattle.trainer.getSprites();
const tintSprites = globalScene.currentBattle.trainer.getTintSprites();
for (let i = 0; i < sprites.length; i++) {
const visible = !trainerSlot || !i === (trainerSlot === TrainerSlot.TRAINER) || sprites.length < 2;
[sprites[i], tintSprites[i]].map(sprite => {
if (visible) {
sprite.x = trainerSlot || sprites.length < 2 ? 0 : i ? 16 : -16;
}
sprite.setVisible(visible);
sprite.clearTint();
});
sprites[i].setVisible(visible);
tintSprites[i].setVisible(visible);
sprites[i].clearTint();
tintSprites[i].clearTint();
}
globalScene.tweens.add({
targets: globalScene.currentBattle.trainer,
x: "-=16",
y: "+=16",
alpha: 1,
ease: "Sine.easeInOut",
duration: 750,
});
}
hideEnemyTrainer(): void {
globalScene.tweens.add({
targets: globalScene.currentBattle.trainer,
x: "+=16",
y: "-=16",
alpha: 0,
ease: "Sine.easeInOut",
duration: 750,
});
}
}