| .. |
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add-enemy-buff-modifier-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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attempt-capture-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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attempt-run-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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battle-end-phase.ts
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[Refactor] Modifiers type inference v2 (#4294)
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2024-10-03 11:38:17 -04:00 |
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battle-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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berry-phase.ts
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[Refactor] Modifiers type inference v2 (#4294)
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2024-10-03 11:38:17 -04:00 |
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check-status-effect-phase.ts
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[P2] Fix first-turn status damage and arena hazards (#3528)
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2024-10-11 10:41:54 -04:00 |
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check-switch-phase.ts
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[Move] Implement Shed Tail (#4382)
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2024-09-25 17:17:46 -07:00 |
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command-phase.ts
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[Bug] Move Restriction Battler Tag bugs (#4536)
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2024-10-13 03:30:04 -04:00 |
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common-anim-phase.ts
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[Feature] Add Mystery Encounters to the game (#3938)
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2024-09-14 03:05:58 +01:00 |
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damage-phase.ts
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[Move] Implement Substitute (#2559)
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2024-09-13 12:46:22 -04:00 |
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egg-hatch-phase.ts
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[Hotfix] Fix cases where hatched Pokemon don't get an egg move (#4102)
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2024-09-08 02:45:30 -04:00 |
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egg-lapse-phase.ts
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[QOL] Add input delay for skipping egg summary (#4644)
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2024-10-14 10:42:59 -04:00 |
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egg-summary-phase.ts
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[QOL] Add input delay for skipping egg summary (#4644)
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2024-10-14 10:42:59 -04:00 |
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encounter-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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end-card-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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end-evolution-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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enemy-command-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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enemy-party-member-pokemon-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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evolution-phase.ts
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[Refactor] Move some relevant files, tables etc to new balance folder (#4510)
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2024-10-02 06:20:19 -07:00 |
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exp-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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faint-phase.ts
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[Refactor] Add friendship related constants (#4657)
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2024-10-16 14:55:23 -04:00 |
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field-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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form-change-phase.ts
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[Qol][Refactor] i18n lazy-loading (#4327)
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2024-10-01 21:55:16 +01:00 |
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game-over-modifier-reward-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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game-over-phase.ts
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[Refactor] Move some relevant files, tables etc to new balance folder (#4510)
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2024-10-02 06:20:19 -07:00 |
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hide-party-exp-bar-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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learn-move-phase.ts
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[Balance] Add Memory Mushroom to Shop (#4555)
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2024-10-15 18:06:56 -07:00 |
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level-cap-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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level-up-phase.ts
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[P2] Fix damage achievements not awarding (#4613)
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2024-10-08 11:08:25 -04:00 |
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login-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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message-phase.ts
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Mystery Encounter bug fixes and minor adjustments (#4299)
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2024-09-19 14:44:10 +01:00 |
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modifier-reward-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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money-reward-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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move-anim-test-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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move-effect-phase.ts
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[Refactor] Add type inference and support for simulated calls to ArenaTag.apply (#4659)
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2024-10-15 13:13:54 -04:00 |
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move-end-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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move-header-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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move-phase.ts
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[P3][Beta] Fix missing move text when a move fails (#4664)
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2024-10-15 10:02:02 -04:00 |
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mystery-encounter-phases.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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new-battle-phase.ts
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Deleted phases.ts (#3618)
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2024-08-19 03:23:52 +01:00 |
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new-biome-encounter-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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next-encounter-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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obtain-status-effect-phase.ts
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[P2] Fix first-turn status damage and arena hazards (#3528)
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2024-10-11 10:41:54 -04:00 |
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outdated-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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party-exp-phase.ts
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[Feature] Add Mystery Encounters to the game (#3938)
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2024-09-14 03:05:58 +01:00 |
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party-heal-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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party-member-pokemon-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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player-party-member-pokemon-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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pokemon-anim-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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pokemon-heal-phase.ts
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Remove potential desync from PokemonHealPhase (#4497)
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2024-09-28 21:40:42 +01:00 |
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pokemon-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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post-game-over-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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post-summon-phase.ts
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[Refactor] Add type inference and support for simulated calls to ArenaTag.apply (#4659)
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2024-10-15 13:13:54 -04:00 |
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post-turn-status-effect-phase.ts
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[Move] Implement Substitute (#2559)
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2024-09-13 12:46:22 -04:00 |
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quiet-form-change-phase.ts
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[Move] Implement autotomization weight effects (#4228)
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2024-09-23 11:42:17 -04:00 |
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reload-session-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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return-phase.ts
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[Move] Implement Shed Tail (#4382)
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2024-09-25 17:17:46 -07:00 |
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ribbon-modifier-reward-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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scan-ivs-phase.ts
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[Move] Implement Substitute (#2559)
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2024-09-13 12:46:22 -04:00 |
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select-biome-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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select-challenge-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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select-gender-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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select-modifier-phase.ts
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[Balance] Add Memory Mushroom to Shop (#4555)
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2024-10-15 18:06:56 -07:00 |
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select-starter-phase.ts
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[QoL] Add fusion options to overrides (#4298)
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2024-10-03 23:04:50 -07:00 |
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select-target-phase.ts
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[Move] Implement Heal Block (#4120)
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2024-09-21 13:15:32 -07:00 |
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shiny-sparkle-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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show-ability-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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show-party-exp-bar-phase.ts
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[Bug] Fix exp gains speed not applying properly (#4243)
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2024-09-14 12:35:46 -04:00 |
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show-trainer-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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stat-stage-change-phase.ts
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[Refactor] Add type inference and support for simulated calls to ArenaTag.apply (#4659)
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2024-10-15 13:13:54 -04:00 |
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summon-missing-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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summon-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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switch-biome-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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switch-phase.ts
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[Move] Implement Shed Tail (#4382)
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2024-09-25 17:17:46 -07:00 |
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switch-summon-phase.ts
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Add waveTurnCount to PokemonBattleData (#4168)
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2024-09-29 23:45:44 -07:00 |
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test-message-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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title-phase.ts
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[P2] Prevent generating Pokemon with duplicate IDs in daily runs (#4623)
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2024-10-09 14:32:20 -04:00 |
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toggle-double-position-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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trainer-message-test-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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trainer-victory-phase.ts
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add new lint rules....again
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2024-10-04 13:08:31 +08:00 |
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turn-end-phase.ts
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Add waveTurnCount to PokemonBattleData (#4168)
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2024-09-29 23:45:44 -07:00 |
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turn-init-phase.ts
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[Move] Implement Shed Tail (#4382)
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2024-09-25 17:17:46 -07:00 |
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turn-start-phase.ts
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[Refactor] Add type inference and support for simulated calls to ArenaTag.apply (#4659)
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2024-10-15 13:13:54 -04:00 |
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unavailable-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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unlock-phase.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
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victory-phase.ts
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[Beta][Bug] Major/minor ME bug fixes (#4451)
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2024-09-26 18:43:28 -04:00 |
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weather-effect-phase.ts
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[P2] Make weather damage round down for consistency (#4559)
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2024-10-03 10:33:12 -04:00 |