pokerogue/src/test/final_boss.test.ts
NightKev 11d912bad8
[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset

* Update tests with new override behavior

* Fix tests

* Fix another test

* Move overrides no longer required to be arrays

* Remove `SPLASH_ONLY` test utility variable

* Update moveset override helper functions

* Missed some tests
2024-09-09 12:55:11 -04:00

145 lines
5.4 KiB
TypeScript

import { StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#app/enums/abilities";
import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { GameModes } from "#app/game-mode";
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "./utils/gameManager";
const FinalWave = {
Classic: 200,
};
describe("Final Boss", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.startingWave(FinalWave.Classic)
.startingBiome(Biome.END)
.disableCrits()
.enemyMoveset(Moves.SPLASH)
.moveset([ Moves.SPLASH, Moves.WILL_O_WISP, Moves.DRAGON_PULSE ])
.startingLevel(10000);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should spawn Eternatus on wave 200 in END biome", async () => {
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(Biome.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).toBe(Species.ETERNATUS);
});
it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
game.override.startingWave(FinalWave.Classic - 1);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(Biome.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS);
});
it("should NOT spawn Eternatus outside of END biome", async () => {
game.override.startingBiome(Biome.FOREST);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).not.toBe(Biome.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS);
});
it("should not have passive enabled on Eternatus", async () => {
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
const eternatus = game.scene.getEnemyPokemon()!;
expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus.hasPassive()).toBe(false);
});
it("should change form on direct hit down to last boss fragment", async () => {
await game.runToFinalBossEncounter([Species.KYUREM], GameModes.CLASSIC);
await game.phaseInterceptor.to("CommandPhase");
// Eternatus phase 1
const eternatus = game.scene.getEnemyPokemon()!;
const phase1Hp = eternatus.getMaxHp();
expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus.formIndex).toBe(0);
expect(eternatus.bossSegments).toBe(4);
expect(eternatus.bossSegmentIndex).toBe(3);
game.move.select(Moves.DRAGON_PULSE);
await game.toNextTurn();
// Eternatus phase 2: changed form, healed and restored its shields
expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus.hp).toBeGreaterThan(phase1Hp);
expect(eternatus.hp).toBe(eternatus.getMaxHp());
expect(eternatus.formIndex).toBe(1);
expect(eternatus.bossSegments).toBe(5);
expect(eternatus.bossSegmentIndex).toBe(4);
const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
expect(miniBlackHole).toBeDefined();
expect(miniBlackHole?.stackCount).toBe(1);
});
it("should change form on status damage down to last boss fragment", async () => {
game.override.ability(Abilities.NO_GUARD);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
await game.phaseInterceptor.to("CommandPhase");
// Eternatus phase 1
const eternatus = game.scene.getEnemyPokemon()!;
const phase1Hp = eternatus.getMaxHp();
expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus.formIndex).toBe(0);
expect(eternatus.bossSegments).toBe(4);
expect(eternatus.bossSegmentIndex).toBe(3);
game.move.select(Moves.WILL_O_WISP);
await game.toNextTurn();
expect(eternatus.status?.effect).toBe(StatusEffect.BURN);
const tickDamage = phase1Hp - eternatus.hp;
const lastShieldHp = Math.ceil(phase1Hp / eternatus.bossSegments);
// Stall until the burn is one hit away from breaking the last shield
while (eternatus.hp - tickDamage > lastShieldHp) {
game.move.select(Moves.SPLASH);
await game.toNextTurn();
}
expect(eternatus.bossSegmentIndex).toBe(1);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// Eternatus phase 2: changed form, healed and restored its shields
expect(eternatus.hp).toBeGreaterThan(phase1Hp);
expect(eternatus.hp).toBe(eternatus.getMaxHp());
expect(eternatus.status).toBeFalsy();
expect(eternatus.formIndex).toBe(1);
expect(eternatus.bossSegments).toBe(5);
expect(eternatus.bossSegmentIndex).toBe(4);
const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
expect(miniBlackHole).toBeDefined();
expect(miniBlackHole?.stackCount).toBe(1);
});
});