pokerogue/src/system/session-history.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

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492 B
TypeScript

import type { GameModes } from "../game-mode";
import type PokemonData from "./pokemon-data";
import type PersistentModifierData from "./modifier-data";
export enum SessionHistoryResult {
ACTIVE,
WIN,
LOSS
}
export interface SessionHistory {
seed: string;
playTime: integer;
result: SessionHistoryResult,
gameMode: GameModes;
party: PokemonData[];
modifiers: PersistentModifierData[];
money: integer;
waveIndex: integer;
gameVersion: string;
timestamp: integer;
}