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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
23 lines
492 B
TypeScript
23 lines
492 B
TypeScript
import type { GameModes } from "../game-mode";
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import type PokemonData from "./pokemon-data";
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import type PersistentModifierData from "./modifier-data";
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export enum SessionHistoryResult {
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ACTIVE,
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WIN,
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LOSS
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}
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export interface SessionHistory {
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seed: string;
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playTime: integer;
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result: SessionHistoryResult,
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gameMode: GameModes;
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party: PokemonData[];
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modifiers: PersistentModifierData[];
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money: integer;
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waveIndex: integer;
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gameVersion: string;
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timestamp: integer;
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}
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