pokerogue/src/phases/party-heal-phase.ts
2024-08-19 03:23:52 +01:00

41 lines
1.1 KiB
TypeScript

import BattleScene from "#app/battle-scene.js";
import * as Utils from "#app/utils.js";
import { BattlePhase } from "./battle-phase";
export class PartyHealPhase extends BattlePhase {
private resumeBgm: boolean;
constructor(scene: BattleScene, resumeBgm: boolean) {
super(scene);
this.resumeBgm = resumeBgm;
}
start() {
super.start();
const bgmPlaying = this.scene.isBgmPlaying();
if (bgmPlaying) {
this.scene.fadeOutBgm(1000, false);
}
this.scene.ui.fadeOut(1000).then(() => {
for (const pokemon of this.scene.getParty()) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus();
for (const move of pokemon.moveset) {
move!.ppUsed = 0; // TODO: is this bang correct?
}
pokemon.updateInfo(true);
}
const healSong = this.scene.playSoundWithoutBgm("heal");
this.scene.time.delayedCall(Utils.fixedInt(healSong.totalDuration * 1000), () => {
healSong.destroy();
if (this.resumeBgm && bgmPlaying) {
this.scene.playBgm();
}
this.scene.ui.fadeIn(500).then(() => this.end());
});
});
}
}