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* add .github/workflows/mystery-event.yml * update mystery-event.yml * mystery encounters: resolve review comments: Lost at Sea: -fix typo in handlePokemonGuidingYouPhase function Mysterious Chest: - remove obsolete commented code mystery-encounter.ts - remove unused `onDone` field from MysteryEncounterBuilder * fix typo in CanLearnMoveRequirementOptions * remove redundance from Pokemon.isAllowedInBattle() * chore: jsdoc formatting * fix lost-at-sea tests * add fallback for biomeMysteryEncounters if empty * lost-at-sea-encounter: fix and extend tests * move "battle:fainted" into `koPlayerPokemon` * add retries to quick-draw tests * fix lost-at-sea-encounter tests * clean up battle animation logic * Update and rename mystery-event.yml to mystery-events.yml * Update mystery-events.yml * Fix typo * Update mystery-events.yml Fix debug runs * clean up unit tests and utils * attach github issues to all encounter jsdocs * start dialogue refactor * update sleeping snorlax encounter * migrate encounters dialogue to new format * cleanup and add jsdocs * finish fiery fallout encounter * fix unit test breaks * add skeleton tests to fiery fallout * commit latest test changes * finish unit tests for fiery fallout * bug fix for empty modifier shop * stash working changes * stash changes * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/battle-anims.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * nit updates and cleanup * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * add jsdocs and more cleanup * add more jsdoc * add the strong stuff encounter * add the strong stuff encounter and more unit tests * cleanup container length checks in ME ui * add retries to tests * add retries to tests * fix trainer wave disable override * add shuckle juice modifier * add dialogue bug fixes * add dialogue bug fixes * add pokemon salesman encounter and affects pokedex UI display * add unit tests for pokemon salesman * temp stash * add offer you can't refuse * add unit tests for offer you can't refuse encounter * remove unnecessary prompt handlers * add tests for disabled encounter options * add delibird-y encounter * add delibird-y encounter * add absolute avarice encounter * finish absolute avarice encounter * add unit tests and enhancements for item overrides in tests * fix unit test * cleanup absolute avarice PR * small bug fixes with latest sync from main * update visuals loading for safari and stat trainer visuals * update visuals loading for safari and stat trainer visuals * update a trainer's test encounter and add unit tests * add Trash to Treasure encounter * clean up trash to treasure encounter * clean up trash to treasure encounter * add berries abound encounter * start clowning around encounter * first implementation pass at clowning around * add unit tests for clowning around * add unit tests for clowning around * clean up ME unit tests * clean up unit tests * update unit tests * add part timer and dancing lessons encounters * add unit tests for Dancing Lessons and Part-Timer * reordered biome list and adjusted redirection for project and labels * Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight * adjusting yml to match new labels * fix yml whoopsie * Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range * adds Winstrate Challenge mystery encounter * small cleanup for winstrates * add unit tests for Winstrate Challenge * fix pokemon not returning after winstrate battle * commit latest beta merge updates * fix ME null checks and unit tests with beta update * fix ME null checks and unit tests with beta update * MEs to pokerogue beta branch * test dialogue changes * test patch fix * test patch fix * test patch fix * adds teleporting hijinks encounter * add unit tests for Teleporting Hijinks * small change to teleporting hijinks dialogue * migrate ME translations to json * add retries to berries-abound.Option1: should reward the player with X berries based on wave * add missing ME dialogue back in * revert template changes * add ME unique trainer dialogue to both dialogue jsons * fix hanging comma in json * fix broken imports * resolve lint issues * fix flaky test * balance tweaks to a few MEs, updates to bug superfan * add unit tests for Bug-Type Superfan and clean up dialogue * Adds Fun and Games mystery encounter * add unit tests for Fun and Games encounter * update jsdoc * small ME balance changes * small ME balance changes * Adds Uncommon Breed ME and misc. ME bug fixes * Update getFinalSessionData() to collect Mystery Encounter data * adds GTS encounter * various ME bug fixes and balance changes * latest ME bug fixes * clean up GTS Encounter and add unit tests * small cleanup to MEs branch * add BGM music names for ME music * bug fixes and balance changes for MEs * ME data schema updates * balance changes and bug fixes to MEs * balance changes and bug fixes to MEs * update tests for MEs * add jsdoc to party exp function * dialogue updates and test fixes for MEs * dialogue updates and test fixes for MEs * PR suggestions and fixees * stash PR feedback and bugfixes * fix all tests for MEs and cleanup * PR feedback * update flaky ME test * update tests, bug fix MEs, and sprite assets * remove unintentional console log * re-enable stubbed function for Phaser text styling * handle undefined introVisuals properly * PR feedback from NightKev * disable Uncommon Breed tests * locales updates and bug fixes for safari zone * more PR feedback and update field trip with Rarer Candy * fix unit test * Change how reroll button gets disabled in Modifier Shop Phase * update continue button text logic * Update src/ui/modifier-select-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * fix money formatting and some nits * more nits * more nits * update ME tsdocs with links * update ME tsdocs with links --------- Co-authored-by: Felix Staud <felix.staud@headwire.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
205 lines
8.2 KiB
TypeScript
205 lines
8.2 KiB
TypeScript
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import { randSeedInt } from "#app/utils";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "#app/battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { Species } from "#enums/species";
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import { Moves } from "#enums/moves";
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import { GameOverPhase } from "#app/phases/game-over-phase";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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/** i18n namespace for encounter */
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const namespace = "mysteryEncounter:mysteriousChest";
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const RAND_LENGTH = 100;
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const COMMON_REWARDS_WEIGHT = 20; // 20%
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const ULTRA_REWARDS_WEIGHT = 50; // 30%
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const ROGUE_REWARDS_WEIGHT = 60; // 10%
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const MASTER_REWARDS_WEIGHT = 65; // 5%
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/**
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* Mysterious Chest encounter.
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3796 | GitHub Issue #3796}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const MysteriousChestEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
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.withAutoHideIntroVisuals(false)
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.withCatchAllowed(true)
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.withIntroSpriteConfigs([
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{
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spriteKey: "chest_blue",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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y: 8,
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yShadow: 6,
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alpha: 1,
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disableAnimation: true, // Re-enabled after option select
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},
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{
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spriteKey: "chest_red",
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fileRoot: "mystery-encounters",
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hasShadow: false,
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y: 8,
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yShadow: 6,
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alpha: 0,
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disableAnimation: true, // Re-enabled after option select
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}
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])
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.withIntroDialogue([
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{
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text: `${namespace}.intro`,
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}
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])
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.withTitle(`${namespace}.title`)
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.withDescription(`${namespace}.description`)
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.withQuery(`${namespace}.query`)
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.withOnInit((scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter!;
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// Calculate boss mon
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const config: EnemyPartyConfig = {
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levelAdditiveMultiplier: 0.5,
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disableSwitch: true,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.GIMMIGHOUL),
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formIndex: 0,
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isBoss: true,
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moveSet: [Moves.NASTY_PLOT, Moves.SHADOW_BALL, Moves.POWER_GEM, Moves.THIEF]
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}
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],
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};
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encounter.enemyPartyConfigs = [config];
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encounter.setDialogueToken("gimmighoulName", getPokemonSpecies(Species.GIMMIGHOUL).getName());
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return true;
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})
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
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.withDialogue({
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buttonLabel: `${namespace}.option.1.label`,
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buttonTooltip: `${namespace}.option.1.tooltip`,
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selected: [
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{
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text: `${namespace}.option.1.selected`,
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},
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],
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})
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.withPreOptionPhase(async (scene: BattleScene) => {
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// Play animation
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const encounter = scene.currentBattle.mysteryEncounter!;
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const introVisuals = encounter.introVisuals!;
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// Determine roll first
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const roll = randSeedInt(RAND_LENGTH);
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encounter.misc = {
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roll
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};
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if (roll >= MASTER_REWARDS_WEIGHT) {
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// Chest is springing trap, change to red chest sprite
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const blueChestSprites = introVisuals.getSpriteAtIndex(0);
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const redChestSprites = introVisuals.getSpriteAtIndex(1);
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redChestSprites[0].setAlpha(1);
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blueChestSprites[0].setAlpha(0.001);
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}
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introVisuals.spriteConfigs[0].disableAnimation = false;
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introVisuals.spriteConfigs[1].disableAnimation = false;
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introVisuals.playAnim();
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Open the chest
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const encounter = scene.currentBattle.mysteryEncounter!;
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const roll = encounter.misc.roll;
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if (roll < COMMON_REWARDS_WEIGHT) {
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// Choose between 2 COMMON / 2 GREAT tier items (20%)
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setEncounterRewards(scene, {
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guaranteedModifierTiers: [
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ModifierTier.COMMON,
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ModifierTier.COMMON,
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ModifierTier.GREAT,
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ModifierTier.GREAT,
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],
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});
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// Display result message then proceed to rewards
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queueEncounterMessage(scene, `${namespace}.option.1.normal`);
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leaveEncounterWithoutBattle(scene);
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} else if (roll < ULTRA_REWARDS_WEIGHT) {
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// Choose between 3 ULTRA tier items (30%)
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setEncounterRewards(scene, {
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guaranteedModifierTiers: [
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ModifierTier.ULTRA,
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ModifierTier.ULTRA,
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ModifierTier.ULTRA,
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],
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});
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// Display result message then proceed to rewards
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queueEncounterMessage(scene, `${namespace}.option.1.good`);
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leaveEncounterWithoutBattle(scene);
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} else if (roll < ROGUE_REWARDS_WEIGHT) {
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// Choose between 2 ROGUE tier items (10%)
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setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ROGUE] });
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// Display result message then proceed to rewards
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queueEncounterMessage(scene, `${namespace}.option.1.great`);
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leaveEncounterWithoutBattle(scene);
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} else if (roll < MASTER_REWARDS_WEIGHT) {
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// Choose 1 MASTER tier item (5%)
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setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.MASTER] });
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// Display result message then proceed to rewards
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queueEncounterMessage(scene, `${namespace}.option.1.amazing`);
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leaveEncounterWithoutBattle(scene);
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} else {
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// Your highest level unfainted Pokemon gets OHKO. Start battle against a Gimmighoul (35%)
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const highestLevelPokemon = getHighestLevelPlayerPokemon(
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scene,
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true
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);
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koPlayerPokemon(scene, highestLevelPokemon);
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// Handle game over edge case
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const allowedPokemon = scene.getParty().filter(p => p.isAllowedInBattle());
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if (allowedPokemon.length === 0) {
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// If there are no longer any legal pokemon in the party, game over.
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scene.clearPhaseQueue();
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scene.unshiftPhase(new GameOverPhase(scene));
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} else {
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// Show which Pokemon was KOed, then start battle against Gimmighoul
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encounter.setDialogueToken("pokeName", highestLevelPokemon.getNameToRender());
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await showEncounterText(scene, `${namespace}.option.1.bad`);
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transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
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await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
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}
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}
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})
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.build()
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)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}.option.2.label`,
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buttonTooltip: `${namespace}.option.2.tooltip`,
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selected: [
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{
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text: `${namespace}.option.2.selected`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(scene, true);
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return true;
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}
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)
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.build();
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