pokerogue/src/phases/weather-effect-phase.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

95 lines
3.0 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import {
applyPreWeatherEffectAbAttrs,
SuppressWeatherEffectAbAttr,
PreWeatherDamageAbAttr,
applyAbAttrs,
BlockNonDirectDamageAbAttr,
applyPostWeatherLapseAbAttrs,
PostWeatherLapseAbAttr,
} from "#app/data/ability";
import { CommonAnim } from "#app/data/battle-anims";
import type { Weather } from "#app/data/weather";
import { getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { WeatherType } from "#app/enums/weather-type";
import type Pokemon from "#app/field/pokemon";
import { HitResult } from "#app/field/pokemon";
import * as Utils from "#app/utils";
import { CommonAnimPhase } from "./common-anim-phase";
export class WeatherEffectPhase extends CommonAnimPhase {
public weather: Weather | null;
constructor() {
super(
undefined,
undefined,
CommonAnim.SUNNY + ((globalScene?.arena?.weather?.weatherType || WeatherType.NONE) - 1),
);
this.weather = globalScene?.arena?.weather;
}
start() {
// Update weather state with any changes that occurred during the turn
this.weather = globalScene?.arena?.weather;
if (!this.weather) {
this.end();
return;
}
this.setAnimation(CommonAnim.SUNNY + (this.weather.weatherType - 1));
if (this.weather.isDamaging()) {
const cancelled = new Utils.BooleanHolder(false);
this.executeForAll((pokemon: Pokemon) =>
applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled),
);
if (!cancelled.value) {
const inflictDamage = (pokemon: Pokemon) => {
const cancelled = new Utils.BooleanHolder(false);
applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (
cancelled.value ||
pokemon.getTag(BattlerTagType.UNDERGROUND) ||
pokemon.getTag(BattlerTagType.UNDERWATER)
) {
return;
}
const damage = Utils.toDmgValue(pokemon.getMaxHp() / 16);
globalScene.queueMessage(getWeatherDamageMessage(this.weather?.weatherType!, pokemon)!); // TODO: are those bangs correct?
pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true);
};
this.executeForAll((pokemon: Pokemon) => {
const immune =
!pokemon ||
!!pokemon.getTypes(true, true).filter(t => this.weather?.isTypeDamageImmune(t)).length ||
pokemon.switchOutStatus;
if (!immune) {
inflictDamage(pokemon);
}
});
}
}
globalScene.ui.showText(getWeatherLapseMessage(this.weather.weatherType) ?? "", null, () => {
this.executeForAll((pokemon: Pokemon) => {
if (!pokemon.switchOutStatus) {
applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather);
}
});
super.start();
});
}
}