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* Started Dialogue Loc. This is very much WIP * Done with the trainer dialogue except the rival(s). And the special dialogue... * Added Rival Dialogue * Added final boss and ending dialogue * Added Dialogue to all languages (just copied the english file). And updates the config.ts * Added chinese splash * Lint * Added the new dialogue for the galar elite 4 * The dobule dialogue is now also localizable (also added dialogue localization files at all to chinese TW * Added german dialouge for the named doubles * Added Endboss translation for german * Added rival dialogue in german (and yes i checked that every of them fits) * Dialogue for trainer classes (As good as possible since the english text at some parts doesnt make a lot of sense) * Start Gym Leaders * Finished Kanto Gym Leaders (Added missing dialogue to all other languages) * Hoenn Gym Leaders * Some more * The Rest * Marshal was missing something * Partial French translation to dialogue.ts * Added gender specific titles for elite 4, gym leaders and champs * Readded import that was removed by a merge * The dialogue can now be localized based on the players gender (male or female). unset uses the male dialogue. Can be easily adopted when we add non binary options later --------- Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
202 lines
5.6 KiB
TypeScript
202 lines
5.6 KiB
TypeScript
import i18next from "i18next";
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import LanguageDetector from "i18next-browser-languagedetector";
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import { deConfig } from "#app/locales/de/config.js";
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import { enConfig } from "#app/locales/en/config.js";
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import { esConfig } from "#app/locales/es/config.js";
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import { frConfig } from "#app/locales/fr/config.js";
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import { itConfig } from "#app/locales/it/config.js";
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import { ptBrConfig } from "#app/locales/pt_BR/config.js";
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import { zhCnConfig } from "#app/locales/zh_CN/config.js";
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import { zhTWConfig } from "#app/locales/zh_TW/config.js";
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export interface SimpleTranslationEntries {
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[key: string]: string
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}
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export interface MoveTranslationEntry {
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name: string,
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effect: string
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}
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export interface MoveTranslationEntries {
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[key: string]: MoveTranslationEntry
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}
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export interface AbilityTranslationEntry {
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name: string,
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description: string
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}
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export interface AbilityTranslationEntries {
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[key: string]: AbilityTranslationEntry
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}
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export interface ModifierTypeTranslationEntry {
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name?: string,
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description?: string,
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extra?: SimpleTranslationEntries
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}
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export interface ModifierTypeTranslationEntries {
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ModifierType: { [key: string]: ModifierTypeTranslationEntry },
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AttackTypeBoosterItem: SimpleTranslationEntries,
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TempBattleStatBoosterItem: SimpleTranslationEntries,
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BaseStatBoosterItem: SimpleTranslationEntries,
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EvolutionItem: SimpleTranslationEntries,
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FormChangeItem: SimpleTranslationEntries,
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}
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export interface PokemonInfoTranslationEntries {
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Stat: SimpleTranslationEntries,
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Type: SimpleTranslationEntries,
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}
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export interface BerryTranslationEntry {
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name: string,
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effect: string
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}
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export interface BerryTranslationEntries {
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[key: string]: BerryTranslationEntry
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}
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export interface DialogueTranslationEntry {
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[key: number]: string;
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}
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export interface DialogueTranslationCategory {
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encounter: DialogueTranslationEntry;
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victory: DialogueTranslationEntry;
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defeat?: DialogueTranslationEntry;
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}
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export interface DialogueTranslationTrainerClass {
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[key: string]: DialogueTranslationCategory;
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}
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export interface DialogueTranslationEntries {
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[key: string]: DialogueTranslationTrainerClass;
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}
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export interface Localizable {
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localize(): void;
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}
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export function initI18n(): void {
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// Prevent reinitialization
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if (isInitialized) {
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return;
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}
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isInitialized = true;
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let lang = "";
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if (localStorage.getItem("prLang")) {
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lang = localStorage.getItem("prLang");
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}
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/**
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* i18next is a localization library for maintaining and using translation resources.
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*
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* Q: How do I add a new language?
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* A: To add a new language, create a new folder in the locales directory with the language code.
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* Each language folder should contain a file for each namespace (ex. menu.ts) with the translations.
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* Don't forget to declare new language in `supportedLngs` i18next initializer
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*
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* Q: How do I add a new namespace?
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* A: To add a new namespace, create a new file in each language folder with the translations.
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* Then update the `resources` field in the init() call and the CustomTypeOptions interface.
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*
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* Q: How do I make a language selectable in the settings?
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* A: In src/system/settings.ts, add a new case to the Setting.Language switch statement.
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*/
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i18next.use(LanguageDetector).init({
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lng: lang,
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nonExplicitSupportedLngs: true,
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fallbackLng: "en",
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supportedLngs: ["en", "es", "fr", "it", "de", "zh", "pt"],
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debug: true,
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interpolation: {
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escapeValue: false,
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},
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resources: {
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en: {
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...enConfig
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},
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es: {
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...esConfig
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},
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fr: {
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...frConfig
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},
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it: {
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...itConfig
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},
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de: {
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...deConfig
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},
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pt_BR: {
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...ptBrConfig
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},
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zh_CN: {
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...zhCnConfig
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},
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zh_TW: {
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...zhTWConfig
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}
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},
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});
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}
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// Module declared to make referencing keys in the localization files type-safe.
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declare module "i18next" {
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interface CustomTypeOptions {
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resources: {
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menu: SimpleTranslationEntries;
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menuUiHandler: SimpleTranslationEntries;
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move: MoveTranslationEntries;
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battle: SimpleTranslationEntries;
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abilityTriggers: SimpleTranslationEntries;
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ability: AbilityTranslationEntries;
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pokeball: SimpleTranslationEntries;
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pokemon: SimpleTranslationEntries;
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pokemonInfo: PokemonInfoTranslationEntries;
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commandUiHandler: SimpleTranslationEntries;
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fightUiHandler: SimpleTranslationEntries;
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titles: SimpleTranslationEntries;
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trainerClasses: SimpleTranslationEntries;
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trainerNames: SimpleTranslationEntries;
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tutorial: SimpleTranslationEntries;
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starterSelectUiHandler: SimpleTranslationEntries;
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splashMessages: SimpleTranslationEntries;
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nature: SimpleTranslationEntries;
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growth: SimpleTranslationEntries;
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egg: SimpleTranslationEntries;
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weather: SimpleTranslationEntries;
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modifierType: ModifierTypeTranslationEntries;
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battleMessageUiHandler: SimpleTranslationEntries;
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berry: BerryTranslationEntries;
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voucher: SimpleTranslationEntries;
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biome: SimpleTranslationEntries;
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PGMdialogue: DialogueTranslationEntries;
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PGMbattleSpecDialogue: SimpleTranslationEntries;
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PGMmiscDialogue: SimpleTranslationEntries;
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PGMdoubleBattleDialogue: DialogueTranslationEntries;
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PGFdialogue: DialogueTranslationEntries;
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PGFbattleSpecDialogue: SimpleTranslationEntries;
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PGFmiscDialogue: SimpleTranslationEntries;
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PGFdoubleBattleDialogue: DialogueTranslationEntries;
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};
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}
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}
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export default i18next;
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export function getIsInitialized(): boolean {
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return isInitialized;
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}
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let isInitialized = false;
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