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102 lines
4.2 KiB
TypeScript
102 lines
4.2 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { Stat } from "#app/enums/stat";
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import { MoveResult } from "#enums/move-result";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Assist", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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// Manual moveset overrides are required for the player pokemon in these tests
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// because the normal moveset override doesn't allow for accurate testing of moveset changes
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("double")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyLevel(100)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should only use an ally's moves", async () => {
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game.override.enemyMoveset(MoveId.SWORDS_DANCE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.SHUCKLE]);
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const [feebas, shuckle] = game.scene.getPlayerField();
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// These are all moves Assist cannot call; Sketch will be used to test that it can call other moves properly
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game.move.changeMoveset(feebas, [MoveId.ASSIST, MoveId.SKETCH, MoveId.PROTECT, MoveId.DRAGON_TAIL]);
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game.move.changeMoveset(shuckle, [MoveId.ASSIST, MoveId.SKETCH, MoveId.PROTECT, MoveId.DRAGON_TAIL]);
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game.move.select(MoveId.ASSIST, 0);
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game.move.select(MoveId.SKETCH, 1);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER]);
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// Player_2 uses Sketch, copies Swords Dance, Player_1 uses Assist, uses Player_2's Sketched Swords Dance
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(2); // Stat raised from Assist -> Swords Dance
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});
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it("should fail if there are no allies", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const feebas = game.scene.getPlayerPokemon()!;
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game.move.changeMoveset(feebas, [MoveId.ASSIST, MoveId.SKETCH, MoveId.PROTECT, MoveId.DRAGON_TAIL]);
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game.move.select(MoveId.ASSIST, 0);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should fail if ally has no usable moves and user has usable moves", async () => {
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game.override.enemyMoveset(MoveId.SWORDS_DANCE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.SHUCKLE]);
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const [feebas, shuckle] = game.scene.getPlayerField();
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game.move.changeMoveset(feebas, [MoveId.ASSIST, MoveId.SKETCH, MoveId.PROTECT, MoveId.DRAGON_TAIL]);
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game.move.changeMoveset(shuckle, [MoveId.ASSIST, MoveId.SKETCH, MoveId.PROTECT, MoveId.DRAGON_TAIL]);
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game.move.select(MoveId.SKETCH, 0);
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game.move.select(MoveId.PROTECT, 1);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2]);
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// Player uses Sketch to copy Swords Dance, Player_2 stalls a turn. Player will attempt Assist and should have no usable moves
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await game.toNextTurn();
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game.move.select(MoveId.ASSIST, 0);
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game.move.select(MoveId.PROTECT, 1);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should apply secondary effects of a move", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.SHUCKLE]);
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const [feebas, shuckle] = game.scene.getPlayerField();
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game.move.changeMoveset(feebas, [MoveId.ASSIST, MoveId.WOOD_HAMMER]);
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game.move.changeMoveset(shuckle, [MoveId.ASSIST, MoveId.WOOD_HAMMER]);
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game.move.select(MoveId.ASSIST, 0);
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game.move.select(MoveId.ASSIST, 1);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.isFullHp()).toBeFalsy(); // should receive recoil damage from Wood Hammer
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});
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});
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