mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 17:12:44 +02:00
https://github.com/pagefaultgames/pokerogue/pull/5927/ * Removed unnecessary test timeout parameters from test files We set it in vitest config anyways * Removed unneeded `mockRestore` calls We call `restoreAllMocks` after each test runs anyhow * Removed accidentall forgotten-about timeout * Revdrt magic bounce test file for now * Fixed ting * Fixed bug * Fixed import * Update test/data/status_effect.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ran bim --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
78 lines
2.6 KiB
TypeScript
78 lines
2.6 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
import Phaser from "phaser";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { Stat } from "#enums/stat";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
|
|
describe("Moves - Power Split", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.battleStyle("single")
|
|
.enemyAbility(AbilityId.NONE)
|
|
.enemySpecies(SpeciesId.MEW)
|
|
.enemyLevel(200)
|
|
.moveset([MoveId.POWER_SPLIT])
|
|
.ability(AbilityId.NONE);
|
|
});
|
|
|
|
it("should average the user's ATK and SPATK stats with those of the target", async () => {
|
|
game.override.enemyMoveset(MoveId.SPLASH);
|
|
await game.classicMode.startBattle([SpeciesId.INDEEDEE]);
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
|
|
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
|
|
|
|
game.move.select(MoveId.POWER_SPLIT);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
|
|
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
|
|
|
|
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
|
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
|
});
|
|
|
|
it("should be idempotent", async () => {
|
|
game.override.enemyMoveset([MoveId.POWER_SPLIT]);
|
|
await game.classicMode.startBattle([SpeciesId.INDEEDEE]);
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
|
|
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
|
|
|
|
game.move.select(MoveId.POWER_SPLIT);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
game.move.select(MoveId.POWER_SPLIT);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
|
|
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
|
|
|
|
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
|
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
|
});
|
|
});
|