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* Added `MoveUseType` and refactored MEP * Fixed Wimp out tests & ME code finally i think all the booleans are gone i hope * Added version migration for last resort and co. buh gumbug * Fixed various bugs and added tests for previous bugfixes * Reverted a couple doc changes * WIP * Update pokemon-species.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed remaining tests (I think) * Reverted rollout test changes * Fixed command phase bug causing metronome test timeout * Revert early_bird.test.ts * Fix biome.jsonc * Made `MoveUseType` start at 1 As per @DayKev's request * Fixed a thing * Fixed bolt beak condition to be marginally less jank * Applied some review suggestions * Reverted move phase operations * Added helper functions complete with markdown tables * Fixed things * Update battler-tags.ts * Fixed random issues * Fixed code * Fixed comment * Fixed import issues * Fix disable.test.ts conflicts * Update instruct.test.ts * Update `biome.jsonc` * Renamed `MoveUseType` to `MoveUseMode`; applied review comments * Fixed space * Fixed phasemanager bugs * Fixed instruct test to not bork * Fixed gorilla tactics bug * Battler Tags doc fixes * Fixed formatting and suttff * Minor comment updates and remove unused imports in `move.ts` * Re-add `public`, remove unnecessary default value in `battler-tags.ts` * Restore `{}` in `turn-start-phase.ts` Fixes `lint/correctness/noSwitchDeclarations` * Remove extra space in TSDoc in `move-phase.ts` * Use `game.field` instead of `game.scene` in `instruct.test.ts` Also `game.toEndOfTurn()` instead of `game.phaseInterceptor.to("BerryPhase")` * Use `game.field` instead of `game.scene` in `metronome.test.ts` * Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts` * Convert `MoveUseMode` enum to `const` object * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add `enumValueToKey` utility function * Apply Biome --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
180 lines
6.6 KiB
TypeScript
180 lines
6.6 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { MoveResult } from "#enums/move-result";
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import { AbilityId } from "#enums/ability-id";
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import { MoveUseMode } from "#enums/move-use-mode";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { RandomMoveAttr } from "#app/data/moves/move";
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describe("Moves - Disable", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.ability(AbilityId.BALL_FETCH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.moveset([MoveId.DISABLE, MoveId.SPLASH])
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.enemyMoveset(MoveId.SPLASH)
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.enemySpecies(SpeciesId.SHUCKLE);
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});
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it("should restrict the last move used", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const enemyMon = game.field.getEnemyPokemon();
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game.move.select(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.GROWL);
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await game.toNextTurn();
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game.move.select(MoveId.DISABLE);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expect(enemyMon.getLastXMoves(-1)).toHaveLength(2);
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expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(true);
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expect(enemyMon.isMoveRestricted(MoveId.GROWL)).toBe(false);
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});
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it("should fail if enemy has no move history", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const playerMon = game.field.getPlayerPokemon();
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const enemyMon = game.field.getEnemyPokemon();
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game.move.select(MoveId.DISABLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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expect(playerMon.getLastXMoves()[0]).toMatchObject({
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move: MoveId.DISABLE,
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result: MoveResult.FAIL,
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});
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expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(false);
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});
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it("causes STRUGGLE if all usable moves are disabled", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const enemyMon = game.field.getEnemyPokemon();
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game.move.select(MoveId.DISABLE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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const enemyHistory = enemyMon.getLastXMoves(-1);
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expect(enemyHistory).toHaveLength(2);
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expect(enemyHistory.map(m => m.move)).toEqual([MoveId.STRUGGLE, MoveId.SPLASH]);
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});
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it("should fail if it would otherwise disable struggle", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const playerMon = game.field.getPlayerPokemon();
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const enemyMon = game.field.getEnemyPokemon();
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game.move.select(MoveId.DISABLE);
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await game.move.forceEnemyMove(MoveId.STRUGGLE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expect(playerMon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyMon.getLastXMoves()[0].move).toBe(MoveId.STRUGGLE);
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expect(enemyMon.isMoveRestricted(MoveId.STRUGGLE)).toBe(false);
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});
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it("should interrupt target's move if used first", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const enemyMon = game.field.getEnemyPokemon();
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// add splash to enemy move history
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enemyMon.pushMoveHistory({
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move: MoveId.SPLASH,
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targets: [BattlerIndex.ENEMY],
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useMode: MoveUseMode.NORMAL,
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});
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game.move.select(MoveId.DISABLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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const enemyHistory = enemyMon.getLastXMoves(-1);
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expect(enemyHistory).toHaveLength(2);
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expect(enemyHistory[0].result).toBe(MoveResult.FAIL);
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});
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it.each([
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{ name: "Nature Power", moveId: MoveId.NATURE_POWER },
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{ name: "Mirror Move", moveId: MoveId.MIRROR_MOVE },
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{ name: "Copycat", moveId: MoveId.COPYCAT },
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{ name: "Metronome", moveId: MoveId.METRONOME },
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])("should ignore virtual moves called by $name", async ({ moveId }) => {
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vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.ABSORB);
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const playerMon = game.scene.getPlayerPokemon()!;
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playerMon.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL });
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game.scene.currentBattle.lastMove = MoveId.SPLASH;
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game.move.select(MoveId.DISABLE);
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await game.move.forceEnemyMove(moveId);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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const enemyMon = game.scene.getEnemyPokemon()!;
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expect(enemyMon.isMoveRestricted(moveId), `calling move ${MoveId[moveId]} was not disabled`).toBe(true);
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expect(enemyMon.getLastXMoves(-1)).toHaveLength(2);
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const calledMove = enemyMon.getLastXMoves()[0].move;
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expect(
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enemyMon.isMoveRestricted(calledMove),
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`called move ${MoveId[calledMove]} (from ${MoveId[moveId]}) was incorrectly disabled`,
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).toBe(false);
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});
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it("should ignore dancer copied moves, even if also in moveset", async () => {
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game.override
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.enemyAbility(AbilityId.DANCER)
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.moveset([MoveId.DISABLE, MoveId.SWORDS_DANCE])
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.enemyMoveset([MoveId.SPLASH, MoveId.SWORDS_DANCE]);
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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game.move.select(MoveId.SWORDS_DANCE);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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game.move.select(MoveId.DISABLE);
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await game.move.selectEnemyMove(MoveId.SWORDS_DANCE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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// Dancer-induced Swords Dance was ignored in favor of splash,
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// leaving the subsequent _normal_ swords dance free to work as normal
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const shuckle = game.field.getEnemyPokemon();
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expect.soft(shuckle.isMoveRestricted(MoveId.SPLASH)).toBe(true);
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expect.soft(shuckle.isMoveRestricted(MoveId.SWORDS_DANCE)).toBe(false);
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expect(shuckle.getLastXMoves()[0]).toMatchObject({ move: MoveId.SWORDS_DANCE, result: MoveResult.SUCCESS });
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expect(shuckle.getStatStage(Stat.ATK)).toBe(4);
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});
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});
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