pokerogue/src/test/abilities
innerthunder a6a61b2984
[Move] Implement Shed Tail (#4382)
* Implement Shed Tail

* Fix leftover batonPass reference in docs

* Fix ChillyReceptionAttr

* oops

* Remove unneeded default arg in ReturnPhase

* Fix imports per Kev's suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Docs and Shed Tail on-add message

* Remove mixin attribute

* Update battler-tags.json

* Update battler-tags.json

* Update battler-tags.json

* Update battler-tags.json

* Update battler-tags.json

* Update battler-tags.json

* Update battler-tags.json

* Update battler-tags.json

* Update battler-tags.json

* Update battler-tags.json

* Fix indents

* More nit fixes

* Make Switch[Summon]Phase params readonly

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-25 17:17:46 -07:00
..
ability_timing.test.ts [Test] Tests now default to using "Set" battle style (#3728) 2024-09-01 23:32:31 -04:00
arena_trap.test.ts [Refactor][Tests] Remove manual test timeouts (#4385) 2024-09-23 17:35:53 -04:00
aroma_veil.test.ts [Moves][Ability] Implement Torment / Taunt / Imprison + Aroma Veil (#4378) 2024-09-25 14:52:48 -07:00
aura_break.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
battery.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
battle_bond.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
beast_boost.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
contrary.test.ts [Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031) 2024-09-17 19:14:41 -07:00
costar.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
dancer.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
disguise.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
dry_skin.test.ts [Bug] Flash Fire/etc now trigger even if the attack would miss (#4337) 2024-09-23 15:37:21 -04:00
flash_fire.test.ts [Bug] Flash Fire/etc now trigger even if the attack would miss (#4337) 2024-09-23 15:37:21 -04:00
flower_gift.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
forecast.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
galvanize.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
gorilla_tactics.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
gulp_missile.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
heatproof.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
hustle.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
hyper_cutter.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
ice_face.test.ts [Test] Replace doAttack() with move.select() in tests (#3567) 2024-08-22 06:49:33 -07:00
illuminate.test.ts [Refactor][Tests] Remove manual test timeouts (#4385) 2024-09-23 17:35:53 -04:00
imposter.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
intimidate.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
intrepid_sword.test.ts [Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) 2024-09-02 22:12:34 -04:00
libero.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
magic_guard.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
moody.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
moxie.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
mycelium_might.test.ts [Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) 2024-09-02 22:12:34 -04:00
no_guard.test.ts [Refactor][Tests] Remove manual test timeouts (#4385) 2024-09-23 17:35:53 -04:00
parental_bond.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
pastel_veil.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
power_construct.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
power_spot.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
protean.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
quick_draw.test.ts [Dev][Test] Add "Mystery Encounter" type for create-test script + minor timeout fixes (#4350) 2024-09-20 17:54:37 -04:00
sand_spit.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
sand_veil.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
sap_sipper.test.ts [Bug] Flash Fire/etc now trigger even if the attack would miss (#4337) 2024-09-23 15:37:21 -04:00
schooling.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
screen_cleaner.test.ts [Test] Replace doAttack() with move.select() in tests (#3567) 2024-08-22 06:49:33 -07:00
serene_grace.test.ts [Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) 2024-09-02 22:12:34 -04:00
sheer_force.test.ts [Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) 2024-09-02 22:12:34 -04:00
shield_dust.test.ts [Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) 2024-09-02 22:12:34 -04:00
shields_down.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
simple.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
stall.test.ts [Refactor] Improvements on getOrder() (#3547) 2024-09-01 15:23:25 -07:00
steely_spirit.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
sturdy.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
sweet_veil.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
synchronize.test.ts [Ability] (Partially) Implement synchronize ability with old psycho shift interaction (#2746) 2024-09-22 19:38:09 -07:00
tera_shell.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
unseen_fist.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00
volt_absorb.test.ts [Bug] Flash Fire/etc now trigger even if the attack would miss (#4337) 2024-09-23 15:37:21 -04:00
wind_power.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
wind_rider.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
wonder_skin.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
zen_mode.test.ts [Move] Implement Shed Tail (#4382) 2024-09-25 17:17:46 -07:00
zero_to_hero.test.ts [Refactor][Tests] Set default test timeout to 20s (#4338) 2024-09-20 23:05:45 +02:00