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ability_timing.test.ts
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[Test] Tests now default to using "Set" battle style (#3728)
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2024-09-01 23:32:31 -04:00 |
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arena_trap.test.ts
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[Refactor][Tests] Remove manual test timeouts (#4385)
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2024-09-23 17:35:53 -04:00 |
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aroma_veil.test.ts
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[Moves][Ability] Implement Torment / Taunt / Imprison + Aroma Veil (#4378)
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2024-09-25 14:52:48 -07:00 |
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aura_break.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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battery.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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battle_bond.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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beast_boost.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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contrary.test.ts
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[Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031)
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2024-09-17 19:14:41 -07:00 |
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costar.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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dancer.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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disguise.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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dry_skin.test.ts
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[Bug] Flash Fire/etc now trigger even if the attack would miss (#4337)
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2024-09-23 15:37:21 -04:00 |
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flash_fire.test.ts
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[Bug] Flash Fire/etc now trigger even if the attack would miss (#4337)
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2024-09-23 15:37:21 -04:00 |
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flower_gift.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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forecast.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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galvanize.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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gorilla_tactics.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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gulp_missile.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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heatproof.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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hustle.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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hyper_cutter.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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ice_face.test.ts
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[Test] Replace doAttack() with move.select() in tests (#3567)
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2024-08-22 06:49:33 -07:00 |
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illuminate.test.ts
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[Refactor][Tests] Remove manual test timeouts (#4385)
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2024-09-23 17:35:53 -04:00 |
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imposter.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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intimidate.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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intrepid_sword.test.ts
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[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
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2024-09-02 22:12:34 -04:00 |
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libero.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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magic_guard.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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moody.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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moxie.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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mycelium_might.test.ts
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[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
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2024-09-02 22:12:34 -04:00 |
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no_guard.test.ts
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[Refactor][Tests] Remove manual test timeouts (#4385)
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2024-09-23 17:35:53 -04:00 |
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parental_bond.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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pastel_veil.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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power_construct.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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power_spot.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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protean.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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quick_draw.test.ts
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[Dev][Test] Add "Mystery Encounter" type for create-test script + minor timeout fixes (#4350)
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2024-09-20 17:54:37 -04:00 |
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sand_spit.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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sand_veil.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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sap_sipper.test.ts
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[Bug] Flash Fire/etc now trigger even if the attack would miss (#4337)
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2024-09-23 15:37:21 -04:00 |
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schooling.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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screen_cleaner.test.ts
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[Test] Replace doAttack() with move.select() in tests (#3567)
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2024-08-22 06:49:33 -07:00 |
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serene_grace.test.ts
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[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
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2024-09-02 22:12:34 -04:00 |
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sheer_force.test.ts
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[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
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2024-09-02 22:12:34 -04:00 |
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shield_dust.test.ts
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[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
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2024-09-02 22:12:34 -04:00 |
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shields_down.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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simple.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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stall.test.ts
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[Refactor] Improvements on getOrder() (#3547)
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2024-09-01 15:23:25 -07:00 |
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steely_spirit.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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sturdy.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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sweet_veil.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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synchronize.test.ts
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[Ability] (Partially) Implement synchronize ability with old psycho shift interaction (#2746)
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2024-09-22 19:38:09 -07:00 |
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tera_shell.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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unseen_fist.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |
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volt_absorb.test.ts
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[Bug] Flash Fire/etc now trigger even if the attack would miss (#4337)
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2024-09-23 15:37:21 -04:00 |
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wind_power.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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wind_rider.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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wonder_skin.test.ts
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[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
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zen_mode.test.ts
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[Move] Implement Shed Tail (#4382)
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2024-09-25 17:17:46 -07:00 |
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zero_to_hero.test.ts
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[Refactor][Tests] Set default test timeout to 20s (#4338)
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2024-09-20 23:05:45 +02:00 |