pokerogue/src/phases/encounter-phase.ts
2025-06-18 12:55:15 -06:00

692 lines
27 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { BattleType } from "#enums/battle-type";
import { globalScene } from "#app/global-scene";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { initEncounterAnims, loadEncounterAnimAssets } from "#app/data/battle-anims";
import { getCharVariantFromDialogue } from "#app/data/dialogue";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { doTrainerExclamation } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getGoldenBugNetSpecies } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { TrainerSlot } from "#enums/trainer-slot";
import { getRandomWeatherType } from "#app/data/weather";
import { EncounterPhaseEvent } from "#app/events/battle-scene";
import type Pokemon from "#app/field/pokemon";
import { FieldPosition } from "#enums/field-position";
import { getPokemonNameWithAffix } from "#app/messages";
import { BoostBugSpawnModifier, IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase";
import { achvs } from "#app/system/achv";
import { handleTutorial, Tutorial } from "#app/tutorial";
import { UiMode } from "#enums/ui-mode";
import { randSeedInt, randSeedItem } from "#app/utils/common";
import { BattleSpec } from "#enums/battle-spec";
import { BiomeId } from "#enums/biome-id";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { PlayerGender } from "#enums/player-gender";
import { SpeciesId } from "#enums/species-id";
import { overrideHeldItems, overrideModifiers } from "#app/modifier/modifier";
import i18next from "i18next";
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/constants";
import { getNatureName } from "#app/data/nature";
export class EncounterPhase extends BattlePhase {
// Union type is necessary as this is subclassed, and typescript will otherwise complain
public readonly phaseName: "EncounterPhase" | "NextEncounterPhase" | "NewBiomeEncounterPhase" = "EncounterPhase";
private loaded: boolean;
constructor(loaded = false) {
super();
this.loaded = loaded;
}
start() {
super.start();
globalScene.updateGameInfo();
globalScene.initSession();
globalScene.eventTarget.dispatchEvent(new EncounterPhaseEvent());
// Failsafe if players somehow skip floor 200 in classic mode
if (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex > 200) {
globalScene.phaseManager.unshiftNew("GameOverPhase");
}
const loadEnemyAssets: Promise<void>[] = [];
const battle = globalScene.currentBattle;
// Generate and Init Mystery Encounter
if (battle.isBattleMysteryEncounter() && !battle.mysteryEncounter) {
globalScene.executeWithSeedOffset(() => {
const currentSessionEncounterType = battle.mysteryEncounterType;
battle.mysteryEncounter = globalScene.getMysteryEncounter(currentSessionEncounterType);
}, battle.waveIndex * 16);
}
const mysteryEncounter = battle.mysteryEncounter;
if (mysteryEncounter) {
// If ME has an onInit() function, call it
// Usually used for calculating rand data before initializing anything visual
// Also prepopulates any dialogue tokens from encounter/option requirements
globalScene.executeWithSeedOffset(() => {
if (mysteryEncounter.onInit) {
mysteryEncounter.onInit();
}
mysteryEncounter.populateDialogueTokensFromRequirements();
}, battle.waveIndex);
// Add any special encounter animations to load
if (mysteryEncounter.encounterAnimations && mysteryEncounter.encounterAnimations.length > 0) {
loadEnemyAssets.push(
initEncounterAnims(mysteryEncounter.encounterAnimations).then(() => loadEncounterAnimAssets(true)),
);
}
// Add intro visuals for mystery encounter
mysteryEncounter.initIntroVisuals();
globalScene.field.add(mysteryEncounter.introVisuals!);
}
let totalBst = 0;
battle.enemyLevels?.every((level, e) => {
if (battle.isBattleMysteryEncounter()) {
// Skip enemy loading for MEs, those are loaded elsewhere
return false;
}
if (!this.loaded) {
if (battle.battleType === BattleType.TRAINER) {
battle.enemyParty[e] = battle.trainer?.genPartyMember(e)!; // TODO:: is the bang correct here?
} else {
let enemySpecies = globalScene.randomSpecies(battle.waveIndex, level, true);
// If player has golden bug net, rolls 10% chance to replace non-boss wave wild species from the golden bug net bug pool
if (
globalScene.findModifier(m => m instanceof BoostBugSpawnModifier) &&
!globalScene.gameMode.isBoss(battle.waveIndex) &&
globalScene.arena.biomeType !== BiomeId.END &&
randSeedInt(10) === 0
) {
enemySpecies = getGoldenBugNetSpecies(level);
}
battle.enemyParty[e] = globalScene.addEnemyPokemon(
enemySpecies,
level,
TrainerSlot.NONE,
!!globalScene.getEncounterBossSegments(battle.waveIndex, level, enemySpecies),
);
if (globalScene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
battle.enemyParty[e].ivs = new Array(6).fill(31);
}
globalScene
.getPlayerParty()
.slice(0, !battle.double ? 1 : 2)
.reverse()
.forEach(playerPokemon => {
applyAbAttrs("SyncEncounterNatureAbAttr", { pokemon: playerPokemon, target: battle.enemyParty[e] });
});
}
}
const enemyPokemon = globalScene.getEnemyParty()[e];
if (e < (battle.double ? 2 : 1)) {
enemyPokemon.setX(-66 + enemyPokemon.getFieldPositionOffset()[0]);
enemyPokemon.fieldSetup(true);
}
if (!this.loaded) {
globalScene.gameData.setPokemonSeen(
enemyPokemon,
true,
battle.battleType === BattleType.TRAINER ||
battle?.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE,
);
}
if (enemyPokemon.species.speciesId === SpeciesId.ETERNATUS) {
if (
globalScene.gameMode.isClassic &&
(battle.battleSpec === BattleSpec.FINAL_BOSS || globalScene.gameMode.isWaveFinal(battle.waveIndex))
) {
if (battle.battleSpec !== BattleSpec.FINAL_BOSS) {
enemyPokemon.formIndex = 1;
enemyPokemon.updateScale();
}
enemyPokemon.setBoss();
} else if (!(battle.waveIndex % 1000)) {
enemyPokemon.formIndex = 1;
enemyPokemon.updateScale();
}
}
totalBst += enemyPokemon.getSpeciesForm().baseTotal;
loadEnemyAssets.push(enemyPokemon.loadAssets());
const stats: string[] = [
`HP: ${enemyPokemon.stats[0]} (${enemyPokemon.ivs[0]})`,
` Atk: ${enemyPokemon.stats[1]} (${enemyPokemon.ivs[1]})`,
` Def: ${enemyPokemon.stats[2]} (${enemyPokemon.ivs[2]})`,
` Spatk: ${enemyPokemon.stats[3]} (${enemyPokemon.ivs[3]})`,
` Spdef: ${enemyPokemon.stats[4]} (${enemyPokemon.ivs[4]})`,
` Spd: ${enemyPokemon.stats[5]} (${enemyPokemon.ivs[5]})`,
];
const moveset: string[] = [];
for (const move of enemyPokemon.getMoveset()) {
moveset.push(move.getName());
}
console.log(
`Pokemon: ${getPokemonNameWithAffix(enemyPokemon)}`,
`| Species ID: ${enemyPokemon.species.speciesId}`,
`| Level: ${enemyPokemon.level}`,
`| Nature: ${getNatureName(enemyPokemon.nature, true, true, true)}`,
);
console.log(`Stats (IVs): ${stats}`);
console.log(
`Ability: ${enemyPokemon.getAbility().name}`,
`| Passive Ability${enemyPokemon.hasPassive() ? "" : " (inactive)"}: ${enemyPokemon.getPassiveAbility().name}`,
`${enemyPokemon.isBoss() ? `| Boss Bars: ${enemyPokemon.bossSegments}` : ""}`,
);
console.log("Moveset:", moveset);
return true;
});
if (globalScene.getPlayerParty().filter(p => p.isShiny()).length === PLAYER_PARTY_MAX_SIZE) {
globalScene.validateAchv(achvs.SHINY_PARTY);
}
if (battle.battleType === BattleType.TRAINER) {
loadEnemyAssets.push(battle.trainer?.loadAssets().then(() => battle.trainer?.initSprite())!); // TODO: is this bang correct?
} else if (battle.isBattleMysteryEncounter()) {
if (battle.mysteryEncounter?.introVisuals) {
loadEnemyAssets.push(
battle.mysteryEncounter.introVisuals
.loadAssets()
.then(() => battle.mysteryEncounter!.introVisuals!.initSprite()),
);
}
if (battle.mysteryEncounter?.loadAssets && battle.mysteryEncounter.loadAssets.length > 0) {
loadEnemyAssets.push(...battle.mysteryEncounter.loadAssets);
}
// Load Mystery Encounter Exclamation bubble and sfx
loadEnemyAssets.push(
new Promise<void>(resolve => {
globalScene.loadSe("GEN8- Exclaim", "battle_anims", "GEN8- Exclaim.wav");
globalScene.loadImage("encounter_exclaim", "mystery-encounters");
globalScene.load.once(Phaser.Loader.Events.COMPLETE, () => resolve());
if (!globalScene.load.isLoading()) {
globalScene.load.start();
}
}),
);
} else {
const overridedBossSegments = Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1;
// for double battles, reduce the health segments for boss Pokemon unless there is an override
if (!overridedBossSegments && battle.enemyParty.filter(p => p.isBoss()).length > 1) {
for (const enemyPokemon of battle.enemyParty) {
// If the enemy pokemon is a boss and wasn't populated from data source, then update the number of segments
if (enemyPokemon.isBoss() && !enemyPokemon.isPopulatedFromDataSource) {
enemyPokemon.setBoss(
true,
Math.ceil(enemyPokemon.bossSegments * (enemyPokemon.getSpeciesForm().baseTotal / totalBst)),
);
enemyPokemon.initBattleInfo();
}
}
}
}
Promise.all(loadEnemyAssets).then(() => {
battle.enemyParty.every((enemyPokemon, e) => {
if (battle.isBattleMysteryEncounter()) {
return false;
}
if (e < (battle.double ? 2 : 1)) {
if (battle.battleType === BattleType.WILD) {
for (const pokemon of globalScene.getField()) {
applyAbAttrs("PreSummonAbAttr", { pokemon });
}
globalScene.field.add(enemyPokemon);
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
const playerPokemon = globalScene.getPlayerPokemon();
if (playerPokemon?.isOnField()) {
globalScene.field.moveBelow(enemyPokemon as Pokemon, playerPokemon);
}
enemyPokemon.tint(0, 0.5);
} else if (battle.battleType === BattleType.TRAINER) {
enemyPokemon.setVisible(false);
globalScene.currentBattle.trainer?.tint(0, 0.5);
}
if (battle.double) {
enemyPokemon.setFieldPosition(e ? FieldPosition.RIGHT : FieldPosition.LEFT);
}
}
return true;
});
if (!this.loaded && battle.battleType !== BattleType.MYSTERY_ENCOUNTER) {
// generate modifiers for MEs, overriding prior ones as applicable
regenerateModifierPoolThresholds(
globalScene.getEnemyField(),
battle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD,
);
globalScene.generateEnemyModifiers();
overrideModifiers(false);
for (const enemy of globalScene.getEnemyField()) {
overrideHeldItems(enemy, false);
}
}
if (battle.battleType === BattleType.TRAINER && globalScene.currentBattle.trainer) {
globalScene.currentBattle.trainer.genAI(globalScene.getEnemyParty());
}
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
if (!this.loaded) {
this.trySetWeatherIfNewBiome(); // Set weather before session gets saved
// Game syncs to server on waves X1 and X6 (As of 1.2.0)
globalScene.gameData
.saveAll(true, battle.waveIndex % 5 === 1 || (globalScene.lastSavePlayTime ?? 0) >= 300)
.then(success => {
globalScene.disableMenu = false;
if (!success) {
return globalScene.reset(true);
}
this.doEncounter();
globalScene.resetSeed();
});
} else {
this.doEncounter();
globalScene.resetSeed();
}
});
});
}
doEncounter() {
globalScene.playBgm(undefined, true);
globalScene.updateModifiers(false);
globalScene.setFieldScale(1);
const { battleType, waveIndex } = globalScene.currentBattle;
if (
globalScene.isMysteryEncounterValidForWave(battleType, waveIndex) &&
!globalScene.currentBattle.isBattleMysteryEncounter()
) {
// Increment ME spawn chance if an ME could have spawned but did not
// Only do this AFTER session has been saved to avoid duplicating increments
globalScene.mysteryEncounterSaveData.encounterSpawnChance += WEIGHT_INCREMENT_ON_SPAWN_MISS;
}
for (const pokemon of globalScene.getPlayerParty()) {
// Currently, a new wave is not considered a new battle if there is no arena reset
// Therefore, we only reset wave data here
if (pokemon) {
pokemon.resetWaveData();
}
}
const enemyField = globalScene.getEnemyField();
globalScene.tweens.add({
targets: [
globalScene.arenaEnemy,
globalScene.currentBattle.trainer,
enemyField,
globalScene.arenaPlayer,
globalScene.trainer,
].flat(),
x: (_target, _key, value, fieldIndex: number) => (fieldIndex < 2 + enemyField.length ? value + 300 : value - 300),
duration: 2000,
onComplete: () => {
if (!this.tryOverrideForBattleSpec()) {
this.doEncounterCommon();
}
},
});
const encounterIntroVisuals = globalScene.currentBattle?.mysteryEncounter?.introVisuals;
if (encounterIntroVisuals) {
const enterFromRight = encounterIntroVisuals.enterFromRight;
if (enterFromRight) {
encounterIntroVisuals.x += 500;
}
globalScene.tweens.add({
targets: encounterIntroVisuals,
x: enterFromRight ? "-=200" : "+=300",
duration: 2000,
});
}
}
getEncounterMessage(): string {
const enemyField = globalScene.getEnemyField();
if (globalScene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
return i18next.t("battle:bossAppeared", {
bossName: getPokemonNameWithAffix(enemyField[0]),
});
}
if (globalScene.currentBattle.battleType === BattleType.TRAINER) {
if (globalScene.currentBattle.double) {
return i18next.t("battle:trainerAppearedDouble", {
trainerName: globalScene.currentBattle.trainer?.getName(TrainerSlot.NONE, true),
});
}
return i18next.t("battle:trainerAppeared", {
trainerName: globalScene.currentBattle.trainer?.getName(TrainerSlot.NONE, true),
});
}
return enemyField.length === 1
? i18next.t("battle:singleWildAppeared", {
pokemonName: enemyField[0].getNameToRender(),
})
: i18next.t("battle:multiWildAppeared", {
pokemonName1: enemyField[0].getNameToRender(),
pokemonName2: enemyField[1].getNameToRender(),
});
}
doEncounterCommon(showEncounterMessage = true) {
const enemyField = globalScene.getEnemyField();
if (globalScene.currentBattle.battleType === BattleType.WILD) {
for (const enemyPokemon of enemyField) {
enemyPokemon.untint(100, "Sine.easeOut");
enemyPokemon.cry();
enemyPokemon.showInfo();
if (enemyPokemon.isShiny()) {
globalScene.validateAchv(achvs.SEE_SHINY);
}
}
globalScene.updateFieldScale();
if (showEncounterMessage) {
globalScene.ui.showText(this.getEncounterMessage(), null, () => this.end(), 1500);
} else {
this.end();
}
} else if (globalScene.currentBattle.battleType === BattleType.TRAINER) {
const trainer = globalScene.currentBattle.trainer;
trainer?.untint(100, "Sine.easeOut");
trainer?.playAnim();
const doSummon = () => {
globalScene.currentBattle.started = true;
globalScene.playBgm(undefined);
globalScene.pbTray.showPbTray(globalScene.getPlayerParty());
globalScene.pbTrayEnemy.showPbTray(globalScene.getEnemyParty());
const doTrainerSummon = () => {
this.hideEnemyTrainer();
const availablePartyMembers = globalScene.getEnemyParty().filter(p => !p.isFainted()).length;
globalScene.phaseManager.unshiftNew("SummonPhase", 0, false);
if (globalScene.currentBattle.double && availablePartyMembers > 1) {
globalScene.phaseManager.unshiftNew("SummonPhase", 1, false);
}
this.end();
};
if (showEncounterMessage) {
globalScene.ui.showText(this.getEncounterMessage(), null, doTrainerSummon, 1500, true);
} else {
doTrainerSummon();
}
};
const encounterMessages = globalScene.currentBattle.trainer?.getEncounterMessages();
if (!encounterMessages?.length) {
doSummon();
} else {
let message: string;
globalScene.executeWithSeedOffset(
() => (message = randSeedItem(encounterMessages)),
globalScene.currentBattle.waveIndex,
);
message = message!; // tell TS compiler it's defined now
const showDialogueAndSummon = () => {
globalScene.ui.showDialogue(message, trainer?.getName(TrainerSlot.NONE, true), null, () => {
globalScene.charSprite.hide().then(() => globalScene.hideFieldOverlay(250).then(() => doSummon()));
});
};
if (globalScene.currentBattle.trainer?.config.hasCharSprite && !globalScene.ui.shouldSkipDialogue(message)) {
globalScene
.showFieldOverlay(500)
.then(() =>
globalScene.charSprite
.showCharacter(trainer?.getKey()!, getCharVariantFromDialogue(encounterMessages[0]))
.then(() => showDialogueAndSummon()),
); // TODO: is this bang correct?
} else {
showDialogueAndSummon();
}
}
} else if (globalScene.currentBattle.isBattleMysteryEncounter() && globalScene.currentBattle.mysteryEncounter) {
const encounter = globalScene.currentBattle.mysteryEncounter;
const introVisuals = encounter.introVisuals;
introVisuals?.playAnim();
if (encounter.onVisualsStart) {
encounter.onVisualsStart();
} else if (encounter.spriteConfigs && introVisuals) {
// If the encounter doesn't have any special visual intro, show sparkle for shiny Pokemon
introVisuals.playShinySparkles();
}
const doEncounter = () => {
const doShowEncounterOptions = () => {
globalScene.ui.clearText();
globalScene.ui.getMessageHandler().hideNameText();
globalScene.phaseManager.unshiftNew("MysteryEncounterPhase");
this.end();
};
if (showEncounterMessage) {
const introDialogue = encounter.dialogue.intro;
if (!introDialogue) {
doShowEncounterOptions();
} else {
const FIRST_DIALOGUE_PROMPT_DELAY = 750;
let i = 0;
const showNextDialogue = () => {
const nextAction = i === introDialogue.length - 1 ? doShowEncounterOptions : showNextDialogue;
const dialogue = introDialogue[i];
const title = getEncounterText(dialogue?.speaker);
const text = getEncounterText(dialogue.text)!;
i++;
if (title) {
globalScene.ui.showDialogue(
text,
title,
null,
nextAction,
0,
i === 1 ? FIRST_DIALOGUE_PROMPT_DELAY : 0,
);
} else {
globalScene.ui.showText(text, null, nextAction, i === 1 ? FIRST_DIALOGUE_PROMPT_DELAY : 0, true);
}
};
if (introDialogue.length > 0) {
showNextDialogue();
}
}
} else {
doShowEncounterOptions();
}
};
const encounterMessage = i18next.t("battle:mysteryEncounterAppeared");
if (!encounterMessage) {
doEncounter();
} else {
doTrainerExclamation();
globalScene.ui.showDialogue(encounterMessage, "???", null, () => {
globalScene.charSprite.hide().then(() => globalScene.hideFieldOverlay(250).then(() => doEncounter()));
});
}
}
}
end() {
const enemyField = globalScene.getEnemyField();
enemyField.forEach((enemyPokemon, e) => {
if (enemyPokemon.isShiny(true)) {
globalScene.phaseManager.unshiftNew("ShinySparklePhase", BattlerIndex.ENEMY + e);
}
/** This sets Eternatus' held item to be untransferrable, preventing it from being stolen */
if (
enemyPokemon.species.speciesId === SpeciesId.ETERNATUS &&
(globalScene.gameMode.isBattleClassicFinalBoss(globalScene.currentBattle.waveIndex) ||
globalScene.gameMode.isEndlessMajorBoss(globalScene.currentBattle.waveIndex))
) {
const enemyMBH = globalScene.findModifier(
m => m instanceof TurnHeldItemTransferModifier,
false,
) as TurnHeldItemTransferModifier;
if (enemyMBH) {
globalScene.removeModifier(enemyMBH, true);
enemyMBH.setTransferrableFalse();
globalScene.addEnemyModifier(enemyMBH);
}
}
});
if (![BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(globalScene.currentBattle.battleType)) {
enemyField.map(p =>
globalScene.phaseManager.pushConditionalPhase(
globalScene.phaseManager.create("PostSummonPhase", p.getBattlerIndex()),
() => {
// if there is not a player party, we can't continue
if (!globalScene.getPlayerParty().length) {
return false;
}
// how many player pokemon are on the field ?
const pokemonsOnFieldCount = globalScene.getPlayerParty().filter(p => p.isOnField()).length;
// if it's a 2vs1, there will never be a 2nd pokemon on our field even
const requiredPokemonsOnField = Math.min(
globalScene.getPlayerParty().filter(p => !p.isFainted()).length,
2,
);
// if it's a double, there should be 2, otherwise 1
if (globalScene.currentBattle.double) {
return pokemonsOnFieldCount === requiredPokemonsOnField;
}
return pokemonsOnFieldCount === 1;
},
),
);
const ivScannerModifier = globalScene.findModifier(m => m instanceof IvScannerModifier);
if (ivScannerModifier) {
enemyField.map(p => globalScene.phaseManager.pushNew("ScanIvsPhase", p.getBattlerIndex()));
}
}
if (!this.loaded) {
const availablePartyMembers = globalScene.getPokemonAllowedInBattle();
if (!availablePartyMembers[0].isOnField()) {
globalScene.phaseManager.pushNew("SummonPhase", 0);
}
if (globalScene.currentBattle.double) {
if (availablePartyMembers.length > 1) {
globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", true);
if (!availablePartyMembers[1].isOnField()) {
globalScene.phaseManager.pushNew("SummonPhase", 1);
}
}
} else {
if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
globalScene.phaseManager.pushNew("ReturnPhase", 1);
}
globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", false);
}
if (
globalScene.currentBattle.battleType !== BattleType.TRAINER &&
(globalScene.currentBattle.waveIndex > 1 || !globalScene.gameMode.isDaily)
) {
const minPartySize = globalScene.currentBattle.double ? 2 : 1;
if (availablePartyMembers.length > minPartySize) {
globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double);
if (globalScene.currentBattle.double) {
globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double);
}
}
}
}
handleTutorial(Tutorial.Access_Menu).then(() => super.end());
}
tryOverrideForBattleSpec(): boolean {
switch (globalScene.currentBattle.battleSpec) {
case BattleSpec.FINAL_BOSS: {
const enemy = globalScene.getEnemyPokemon();
globalScene.ui.showText(
this.getEncounterMessage(),
null,
() => {
const localizationKey = "battleSpecDialogue:encounter";
if (globalScene.ui.shouldSkipDialogue(localizationKey)) {
// Logging mirrors logging found in dialogue-ui-handler
console.log(`Dialogue ${localizationKey} skipped`);
this.doEncounterCommon(false);
} else {
const count = 5643853 + globalScene.gameData.gameStats.classicSessionsPlayed;
// The line below checks if an English ordinal is necessary or not based on whether an entry for encounterLocalizationKey exists in the language or not.
const ordinalUsed =
!i18next.exists(localizationKey, { fallbackLng: [] }) || i18next.resolvedLanguage === "en"
? i18next.t("battleSpecDialogue:key", {
count: count,
ordinal: true,
})
: "";
const cycleCount = count.toLocaleString() + ordinalUsed;
const genderIndex = globalScene.gameData.gender ?? PlayerGender.UNSET;
const genderStr = PlayerGender[genderIndex].toLowerCase();
const encounterDialogue = i18next.t(localizationKey, {
context: genderStr,
cycleCount: cycleCount,
});
if (!globalScene.gameData.getSeenDialogues()[localizationKey]) {
globalScene.gameData.saveSeenDialogue(localizationKey);
}
globalScene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => {
this.doEncounterCommon(false);
});
}
},
1500,
true,
);
return true;
}
}
return false;
}
/**
* Set biome weather if and only if this encounter is the start of a new biome.
*
* By using function overrides, this should happen if and only if this phase
* is exactly a NewBiomeEncounterPhase or an EncounterPhase (to account for
* Wave 1 of a Daily Run), but NOT NextEncounterPhase (which starts the next
* wave in the same biome).
*/
trySetWeatherIfNewBiome(): void {
if (!this.loaded) {
globalScene.arena.trySetWeather(getRandomWeatherType(globalScene.arena));
}
}
}