pokerogue/src/locales/zh_CN/party-ui-handler.ts

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import { SimpleTranslationEntries } from "#app/interfaces/locales";
export const partyUiHandler: SimpleTranslationEntries = {
"SEND_OUT": "上场",
"SUMMARY": "概要",
"CANCEL": "取消",
"RELEASE": "放生",
"APPLY": "应用",
"TEACH": "教授",
"SPLICE": "融合",
"UNSPLICE": "分离",
"ACTIVATE": "激活",
"DEACTIVATE": "解除",
"TRANSFER": "交换",
"ALL": "全部道具",
"PASS_BATON": "接棒",
"UNPAUSE_EVOLUTION": "解除进化暂停",
"REVIVE": "复活",
"choosePokemon": "选择一只宝可梦。",
"doWhatWithThisPokemon": "要对宝可梦做什么?",
"noEnergy": "{{pokemonName}}没有力气战斗了!",
"hasEnergy": "{{pokemonName}}仍然精神十足!",
"cantBeUsed": "{{pokemonName}}无法在此挑战中使用!",
"tooManyItems": "{{pokemonName}}拥有\n太多这个道具了",
"anyEffect": "即便使用也无效果哦。",
"unpausedEvolutions": "{{pokemonName}}的进化停止了。",
"unspliceConfirmation": "真的要把{{fusionName}}\n从{{pokemonName}}身上分离吗? {{fusionName}}会就此消失。",
"wasReverted": "{{fusionName}}恢复成了{{pokemonName}}。",
"releaseConfirmation": "你真要放生{{pokemonName}}吗?",
"releaseInBattle": "你无法放生正在战斗中的宝可梦!",
"selectAMove": "选择一个招式。",
"changeQuantity": "选择一件道具来交换。\n使用 ← 和 → 来指定数量。",
"selectAnotherPokemonToSplice": "选择另一只宝可梦来融合。",
"cancel": "取消",
// Slot TM text
"able": "能学会!",
"notAble": "无法学习",
"learned": "已习得",
// Releasing messages
"goodbye": "再见,{{pokemonName}}",
"byebye": "拜拜,{{pokemonName}}",
"farewell": "再会了,{{pokemonName}}",
"soLong": "告辞了,{{pokemonName}}",
"thisIsWhereWePart": "就此分别吧,{{pokemonName}}",
"illMissYou": "我会想你的,{{pokemonName}}",
"illNeverForgetYou": "我不会忘记你的,{{pokemonName}}",
"untilWeMeetAgain": "下次再见了,{{pokemonName}}",
"sayonara": "撒由那拉,{{pokemonName}}",
"smellYaLater": "拜拜了您嘞,{{pokemonName}}",
} as const;