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* Refactor evo conditions and descriptions * Fix test * Fix Shedinja * Simplify Gimmighoul evolution * Primeape and Stantler evolve by using their move 10 times * Basculin white stripe evolves by taking 294 recoil damage * Primeape and Stantler use modifiers for tracking * Basculin uses modifier too * Remove evo count from pokemon data * No more evo counter data, Gallade/Froslass * Fix allmoves import * Clamperl * Struggle shouldn't count for Basc recoil * Change to nicer type * Apply Benjie's suggestions Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Address formatting * Undo new evolution changes * Remove unused imports * Fix speciesid * Fixed up descriptions a little * Change a key name * Fix Gimmighoul * Apply Biome * Apply Biome unsafe fixes * Review suggestions - Convert `EvoCondKey` enum to `const` object - Use early returns in `SpeciesEvolutionCondition#description` and `SpeciesFormEvolution#description` - Replace `!!x.find` with `x.some` and `y.indexOf() > -1` with `y.includes()` - Implement `coerceArray` - Fix Shelmet evolution condition checking for Shelmet and not Karrablast - Remove unnecessary type casting in `battle-scene.ts` * Remove leftover enforce func loop * Fix circular imports issue - `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts` - `allSpecies` moved to `src/data/data-lists.ts` --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
540 lines
18 KiB
TypeScript
540 lines
18 KiB
TypeScript
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import {
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generateModifierType,
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generateModifierTypeOption,
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initBattleWithEnemyConfig,
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leaveEncounterWithoutBattle,
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setEncounterRewards,
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transitionMysteryEncounterIntroVisuals,
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} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { modifierTypes } from "#app/data/data-lists";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { globalScene } from "#app/global-scene";
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import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { TrainerType } from "#enums/trainer-type";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import { getPokemonSpecies } from "#app/utils/pokemon-utils";
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import { MoveId } from "#enums/move-id";
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import { Nature } from "#enums/nature";
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import { PokemonType } from "#enums/pokemon-type";
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import { BerryType } from "#enums/berry-type";
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import { Stat } from "#enums/stat";
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import { SpeciesFormChangeAbilityTrigger } from "#app/data/pokemon-forms/form-change-triggers";
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import { applyPostBattleInitAbAttrs } from "#app/data/abilities/apply-ab-attrs";
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import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import i18next from "i18next";
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import { ModifierTier } from "#enums/modifier-tier";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
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import { BattlerTagType } from "#enums/battler-tag-type";
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/** the i18n namespace for the encounter */
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const namespace = "mysteryEncounters/theWinstrateChallenge";
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/**
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* The Winstrate Challenge encounter.
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3821 | GitHub Issue #3821}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const TheWinstrateChallengeEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.THE_WINSTRATE_CHALLENGE,
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)
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.withEncounterTier(MysteryEncounterTier.ROGUE)
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.withSceneWaveRangeRequirement(100, CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES[1])
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.withIntroSpriteConfigs([
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{
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spriteKey: "vito",
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fileRoot: "trainer",
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hasShadow: false,
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x: 16,
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y: -4,
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},
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{
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spriteKey: "vivi",
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fileRoot: "trainer",
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hasShadow: false,
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x: -14,
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y: -4,
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},
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{
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spriteKey: "victor",
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fileRoot: "trainer",
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hasShadow: true,
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x: -32,
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},
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{
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spriteKey: "victoria",
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fileRoot: "trainer",
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hasShadow: true,
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x: 40,
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},
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{
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spriteKey: "vicky",
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fileRoot: "trainer",
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hasShadow: true,
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x: 3,
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y: 5,
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yShadow: 5,
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},
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])
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.withIntroDialogue([
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{
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text: `${namespace}:intro`,
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},
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:intro_dialogue`,
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},
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])
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.withAutoHideIntroVisuals(false)
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.withOnInit(() => {
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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// Loaded back to front for pop() operations
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encounter.enemyPartyConfigs.push(getVitoTrainerConfig());
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encounter.enemyPartyConfigs.push(getVickyTrainerConfig());
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encounter.enemyPartyConfigs.push(getViviTrainerConfig());
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encounter.enemyPartyConfigs.push(getVictoriaTrainerConfig());
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encounter.enemyPartyConfigs.push(getVictorTrainerConfig());
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return true;
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})
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.setLocalizationKey(`${namespace}`)
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.withTitle(`${namespace}:title`)
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.withDescription(`${namespace}:description`)
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.withQuery(`${namespace}:query`)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.1.selected`,
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},
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],
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},
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async () => {
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// Spawn 5 trainer battles back to back with Macho Brace in rewards
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globalScene.currentBattle.mysteryEncounter!.doContinueEncounter = async () => {
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await endTrainerBattleAndShowDialogue();
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};
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await transitionMysteryEncounterIntroVisuals(true, false);
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await spawnNextTrainerOrEndEncounter();
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},
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)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.2.selected`,
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},
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],
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},
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async () => {
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// Refuse the challenge, they full heal the party and give the player a Rarer Candy
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globalScene.phaseManager.unshiftNew("PartyHealPhase", true);
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setEncounterRewards({
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guaranteedModifierTypeFuncs: [modifierTypes.RARER_CANDY],
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fillRemaining: false,
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});
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leaveEncounterWithoutBattle();
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},
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)
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.build();
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async function spawnNextTrainerOrEndEncounter() {
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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const nextConfig = encounter.enemyPartyConfigs.pop();
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if (!nextConfig) {
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await transitionMysteryEncounterIntroVisuals(false, false);
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await showEncounterDialogue(`${namespace}:victory`, `${namespace}:speaker`);
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// Give 10x Voucher
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const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
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globalScene.addModifier(newModifier);
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globalScene.playSound("item_fanfare");
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await showEncounterText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));
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await showEncounterDialogue(`${namespace}:victory_2`, `${namespace}:speaker`);
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globalScene.ui.clearText(); // Clears "Winstrate" title from screen as rewards get animated in
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const machoBrace = generateModifierTypeOption(modifierTypes.MYSTERY_ENCOUNTER_MACHO_BRACE)!;
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machoBrace.type.tier = ModifierTier.MASTER;
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setEncounterRewards({
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guaranteedModifierTypeOptions: [machoBrace],
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fillRemaining: false,
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});
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encounter.doContinueEncounter = undefined;
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leaveEncounterWithoutBattle(false, MysteryEncounterMode.NO_BATTLE);
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} else {
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await initBattleWithEnemyConfig(nextConfig);
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}
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}
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function endTrainerBattleAndShowDialogue(): Promise<void> {
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// biome-ignore lint/suspicious/noAsyncPromiseExecutor: TODO: Consider refactoring to avoid async promise executor
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return new Promise(async resolve => {
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if (globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs.length === 0) {
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// Battle is over
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const trainer = globalScene.currentBattle.trainer;
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if (trainer) {
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globalScene.tweens.add({
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targets: trainer,
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x: "+=16",
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y: "-=16",
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alpha: 0,
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ease: "Sine.easeInOut",
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duration: 750,
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onComplete: () => {
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globalScene.field.remove(trainer, true);
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},
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});
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}
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await spawnNextTrainerOrEndEncounter();
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resolve(); // Wait for all dialogue/post battle stuff to complete before resolving
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} else {
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globalScene.arena.resetArenaEffects();
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const playerField = globalScene.getPlayerField();
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for (const pokemon of playerField) {
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pokemon.lapseTag(BattlerTagType.COMMANDED);
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}
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playerField.forEach((_, p) => globalScene.phaseManager.unshiftNew("ReturnPhase", p));
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for (const pokemon of globalScene.getPlayerParty()) {
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// Only trigger form change when Eiscue is in Noice form
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// Hardcoded Eiscue for now in case it is fused with another pokemon
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if (
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pokemon.species.speciesId === SpeciesId.EISCUE &&
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pokemon.hasAbility(AbilityId.ICE_FACE) &&
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pokemon.formIndex === 1
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) {
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globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger);
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}
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// Each trainer battle is supposed to be a new fight, so reset all per-battle activation effects
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pokemon.resetBattleAndWaveData();
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applyPostBattleInitAbAttrs("PostBattleInitAbAttr", pokemon);
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}
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globalScene.phaseManager.unshiftNew("ShowTrainerPhase");
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// Hide the trainer and init next battle
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const trainer = globalScene.currentBattle.trainer;
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// Unassign previous trainer from battle so it isn't destroyed before animation completes
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globalScene.currentBattle.trainer = null;
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await spawnNextTrainerOrEndEncounter();
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if (trainer) {
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globalScene.tweens.add({
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targets: trainer,
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x: "+=16",
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y: "-=16",
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alpha: 0,
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ease: "Sine.easeInOut",
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duration: 750,
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onComplete: () => {
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globalScene.field.remove(trainer, true);
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resolve();
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},
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});
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}
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}
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});
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}
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function getVictorTrainerConfig(): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VICTOR,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(SpeciesId.SWELLOW),
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isBoss: false,
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abilityIndex: 0, // Guts
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nature: Nature.ADAMANT,
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moveSet: [MoveId.FACADE, MoveId.BRAVE_BIRD, MoveId.PROTECT, MoveId.QUICK_ATTACK],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
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isTransferable: false,
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},
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{
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modifier: generateModifierType(modifierTypes.FOCUS_BAND) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false,
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},
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],
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},
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{
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species: getPokemonSpecies(SpeciesId.OBSTAGOON),
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isBoss: false,
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abilityIndex: 1, // Guts
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nature: Nature.ADAMANT,
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moveSet: [MoveId.FACADE, MoveId.OBSTRUCT, MoveId.NIGHT_SLASH, MoveId.FIRE_PUNCH],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
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isTransferable: false,
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},
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{
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modifier: generateModifierType(modifierTypes.LEFTOVERS) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false,
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},
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],
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},
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],
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};
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}
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function getVictoriaTrainerConfig(): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VICTORIA,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(SpeciesId.ROSERADE),
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isBoss: false,
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abilityIndex: 0, // Natural Cure
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nature: Nature.CALM,
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moveSet: [MoveId.SYNTHESIS, MoveId.SLUDGE_BOMB, MoveId.GIGA_DRAIN, MoveId.SLEEP_POWDER],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType,
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isTransferable: false,
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},
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{
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modifier: generateModifierType(modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false,
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},
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],
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},
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{
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species: getPokemonSpecies(SpeciesId.GARDEVOIR),
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isBoss: false,
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formIndex: 1,
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nature: Nature.TIMID,
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moveSet: [MoveId.PSYSHOCK, MoveId.MOONBLAST, MoveId.SHADOW_BALL, MoveId.WILL_O_WISP],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, [
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PokemonType.PSYCHIC,
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]) as PokemonHeldItemModifierType,
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stackCount: 1,
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isTransferable: false,
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},
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{
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modifier: generateModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, [
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PokemonType.FAIRY,
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]) as PokemonHeldItemModifierType,
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stackCount: 1,
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isTransferable: false,
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},
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],
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},
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],
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};
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}
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function getViviTrainerConfig(): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VIVI,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(SpeciesId.SEAKING),
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isBoss: false,
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abilityIndex: 3, // Lightning Rod
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nature: Nature.ADAMANT,
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moveSet: [MoveId.WATERFALL, MoveId.MEGAHORN, MoveId.KNOCK_OFF, MoveId.REST],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.BERRY, [BerryType.LUM]) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false,
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},
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{
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modifier: generateModifierType(modifierTypes.BASE_STAT_BOOSTER, [Stat.HP]) as PokemonHeldItemModifierType,
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stackCount: 4,
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isTransferable: false,
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},
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],
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},
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{
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species: getPokemonSpecies(SpeciesId.BRELOOM),
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isBoss: false,
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abilityIndex: 1, // Poison Heal
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nature: Nature.JOLLY,
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moveSet: [MoveId.SPORE, MoveId.SWORDS_DANCE, MoveId.SEED_BOMB, MoveId.DRAIN_PUNCH],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.BASE_STAT_BOOSTER, [Stat.HP]) as PokemonHeldItemModifierType,
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stackCount: 4,
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isTransferable: false,
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},
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{
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modifier: generateModifierType(modifierTypes.TOXIC_ORB) as PokemonHeldItemModifierType,
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isTransferable: false,
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},
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],
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},
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{
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species: getPokemonSpecies(SpeciesId.CAMERUPT),
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isBoss: false,
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formIndex: 1,
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nature: Nature.CALM,
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moveSet: [MoveId.EARTH_POWER, MoveId.FIRE_BLAST, MoveId.YAWN, MoveId.PROTECT],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
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stackCount: 3,
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isTransferable: false,
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},
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],
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},
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],
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};
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}
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function getVickyTrainerConfig(): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VICKY,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(SpeciesId.MEDICHAM),
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isBoss: false,
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formIndex: 1,
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nature: Nature.IMPISH,
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moveSet: [MoveId.AXE_KICK, MoveId.ICE_PUNCH, MoveId.ZEN_HEADBUTT, MoveId.BULLET_PUNCH],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType,
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isTransferable: false,
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},
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],
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},
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],
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};
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}
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function getVitoTrainerConfig(): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VITO,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(SpeciesId.HISUI_ELECTRODE),
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isBoss: false,
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abilityIndex: 0, // Soundproof
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nature: Nature.MODEST,
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moveSet: [MoveId.THUNDERBOLT, MoveId.GIGA_DRAIN, MoveId.FOUL_PLAY, MoveId.THUNDER_WAVE],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.BASE_STAT_BOOSTER, [Stat.SPD]) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false,
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},
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],
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},
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{
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species: getPokemonSpecies(SpeciesId.SWALOT),
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isBoss: false,
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abilityIndex: 2, // Gluttony
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nature: Nature.QUIET,
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moveSet: [MoveId.SLUDGE_BOMB, MoveId.GIGA_DRAIN, MoveId.ICE_BEAM, MoveId.EARTHQUAKE],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.BERRY, [BerryType.SITRUS]) as PokemonHeldItemModifierType,
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stackCount: 2,
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},
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{
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modifier: generateModifierType(modifierTypes.BERRY, [BerryType.APICOT]) as PokemonHeldItemModifierType,
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stackCount: 2,
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|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.GANLON]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.STARF]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.SALAC]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.LUM]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.LANSAT]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.LIECHI]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.PETAYA]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.ENIGMA]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(modifierTypes.BERRY, [BerryType.LEPPA]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
],
|
|
},
|
|
{
|
|
species: getPokemonSpecies(SpeciesId.DODRIO),
|
|
isBoss: false,
|
|
abilityIndex: 2, // Tangled Feet
|
|
nature: Nature.JOLLY,
|
|
moveSet: [MoveId.DRILL_PECK, MoveId.QUICK_ATTACK, MoveId.THRASH, MoveId.KNOCK_OFF],
|
|
modifierConfigs: [
|
|
{
|
|
modifier: generateModifierType(modifierTypes.KINGS_ROCK) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
isTransferable: false,
|
|
},
|
|
],
|
|
},
|
|
{
|
|
species: getPokemonSpecies(SpeciesId.ALAKAZAM),
|
|
isBoss: false,
|
|
formIndex: 1,
|
|
nature: Nature.BOLD,
|
|
moveSet: [MoveId.PSYCHIC, MoveId.SHADOW_BALL, MoveId.FOCUS_BLAST, MoveId.THUNDERBOLT],
|
|
modifierConfigs: [
|
|
{
|
|
modifier: generateModifierType(modifierTypes.WIDE_LENS) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
isTransferable: false,
|
|
},
|
|
],
|
|
},
|
|
{
|
|
species: getPokemonSpecies(SpeciesId.DARMANITAN),
|
|
isBoss: false,
|
|
abilityIndex: 0, // Sheer Force
|
|
nature: Nature.IMPISH,
|
|
moveSet: [MoveId.EARTHQUAKE, MoveId.U_TURN, MoveId.FLARE_BLITZ, MoveId.ROCK_SLIDE],
|
|
modifierConfigs: [
|
|
{
|
|
modifier: generateModifierType(modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
isTransferable: false,
|
|
},
|
|
],
|
|
},
|
|
],
|
|
};
|
|
}
|