pokerogue/src/ui/command-ui-handler.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

185 lines
5.0 KiB
TypeScript

import { CommandPhase } from "../phases";
import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "./text";
import PartyUiHandler, { PartyUiMode } from "./party-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import i18next from "i18next";
import {Button} from "#enums/buttons";
import { getPokemonNameWithAffix } from "#app/messages.js";
export enum Command {
FIGHT = 0,
BALL,
POKEMON,
RUN
}
export default class CommandUiHandler extends UiHandler {
private commandsContainer: Phaser.GameObjects.Container;
private cursorObj: Phaser.GameObjects.Image | null;
protected fieldIndex: integer = 0;
protected cursor2: integer = 0;
constructor(scene: BattleScene) {
super(scene, Mode.COMMAND);
}
setup() {
const ui = this.getUi();
const commands = [
i18next.t("commandUiHandler:fight"),
i18next.t("commandUiHandler:ball"),
i18next.t("commandUiHandler:pokemon"),
i18next.t("commandUiHandler:run")
];
this.commandsContainer = this.scene.add.container(217, -38.7);
this.commandsContainer.setName("commands");
this.commandsContainer.setVisible(false);
ui.add(this.commandsContainer);
for (let c = 0; c < commands.length; c++) {
const commandText = addTextObject(this.scene, c % 2 === 0 ? 0 : 55.8, c < 2 ? 0 : 16, commands[c], TextStyle.WINDOW);
commandText.setName(commands[c]);
this.commandsContainer.add(commandText);
}
}
show(args: any[]): boolean {
super.show(args);
this.fieldIndex = args.length ? args[0] as integer : 0;
this.commandsContainer.setVisible(true);
let commandPhase: CommandPhase;
const currentPhase = this.scene.getCurrentPhase();
if (currentPhase instanceof CommandPhase) {
commandPhase = currentPhase;
} else {
commandPhase = this.scene.getStandbyPhase() as CommandPhase;
}
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setVisible(true);
messageHandler.commandWindow.setVisible(true);
messageHandler.movesWindowContainer.setVisible(false);
messageHandler.message.setWordWrapWidth(1110);
messageHandler.showText(i18next.t("commandUiHandler:actionMessage", {pokemonName: getPokemonNameWithAffix(commandPhase.getPokemon())}), 0);
this.setCursor(this.getCursor());
return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
const cursor = this.getCursor();
if (button === Button.CANCEL || button === Button.ACTION) {
if (button === Button.ACTION) {
switch (cursor) {
// Fight
case 0:
if ((this.scene.getCurrentPhase() as CommandPhase).checkFightOverride()) {
return true;
}
ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
success = true;
break;
// Ball
case 1:
ui.setModeWithoutClear(Mode.BALL);
success = true;
break;
// Pokemon
case 2:
ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted);
success = true;
break;
// Run
case 3:
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0);
success = true;
break;
}
} else {
(this.scene.getCurrentPhase() as CommandPhase).cancel();
}
} else {
switch (button) {
case Button.UP:
if (cursor >= 2) {
success = this.setCursor(cursor - 2);
}
break;
case Button.DOWN:
if (cursor < 2) {
success = this.setCursor(cursor + 2);
}
break;
case Button.LEFT:
if (cursor % 2 === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor % 2 === 0) {
success = this.setCursor(cursor + 1);
}
break;
}
}
if (success) {
ui.playSelect();
}
return success;
}
getCursor(): integer {
return !this.fieldIndex ? this.cursor : this.cursor2;
}
setCursor(cursor: integer): boolean {
const changed = this.getCursor() !== cursor;
if (changed) {
if (!this.fieldIndex) {
this.cursor = cursor;
} else {
this.cursor2 = cursor;
}
}
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, "cursor");
this.commandsContainer.add(this.cursorObj);
}
this.cursorObj.setPosition(-5 + (cursor % 2 === 1 ? 56 : 0), 8 + (cursor >= 2 ? 16 : 0));
return changed;
}
clear(): void {
super.clear();
this.getUi().getMessageHandler().commandWindow.setVisible(false);
this.commandsContainer.setVisible(false);
this.getUi().getMessageHandler().clearText();
this.eraseCursor();
}
eraseCursor(): void {
if (this.cursorObj) {
this.cursorObj.destroy();
}
this.cursorObj = null;
}
}