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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
192 lines
5.4 KiB
TypeScript
192 lines
5.4 KiB
TypeScript
import { TerrainType, getTerrainName } from "#app/data/terrain";
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import { getTerrainBlockMessage, getTerrainClearMessage, getTerrainStartMessage } from "#app/data/weather";
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import GameManager from "#test/utils/gameManager";
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import { Species } from "#enums/species";
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import i18next from "i18next";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { mockI18next } from "#test/utils/testUtils";
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describe("terrain", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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i18next.init();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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});
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describe("NONE", () => {
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const terrainType = TerrainType.NONE;
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it("should return the obtain text", () => {
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mockI18next();
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const text = getTerrainName(terrainType);
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expect(text).toBe("");
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});
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it("should return the start text", () => {
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mockI18next();
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const text = getTerrainStartMessage(terrainType);
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expect(text).toBeNull();
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});
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it("should return the clear text", () => {
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mockI18next();
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const text = getTerrainClearMessage(terrainType);
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expect(text).toBeNull();
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});
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it("should return the block text", async () => {
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await game.startBattle([Species.MAGIKARP]);
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const pokemon = game.scene.getPlayerPokemon()!;
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mockI18next();
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const text = getTerrainBlockMessage(pokemon, terrainType);
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expect(text).toBe("terrain:defaultBlockMessage");
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});
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});
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describe("MISTY", () => {
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const terrainType = TerrainType.MISTY;
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it("should return the obtain text", () => {
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mockI18next();
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const text = getTerrainName(terrainType);
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expect(text).toBe("terrain:misty");
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});
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it("should return the start text", () => {
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mockI18next();
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const text = getTerrainStartMessage(terrainType);
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expect(text).toBe("terrain:mistyStartMessage");
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});
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it("should return the clear text", () => {
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mockI18next();
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const text = getTerrainClearMessage(terrainType);
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expect(text).toBe("terrain:mistyClearMessage");
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});
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it("should return the block text", async () => {
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await game.startBattle([Species.MAGIKARP]);
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const pokemon = game.scene.getPlayerPokemon()!;
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mockI18next();
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const text = getTerrainBlockMessage(pokemon, terrainType);
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expect(text).toBe("terrain:mistyBlockMessage");
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});
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});
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describe("ELECTRIC", () => {
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const terrainType = TerrainType.ELECTRIC;
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it("should return the obtain text", () => {
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mockI18next();
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const text = getTerrainName(terrainType);
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expect(text).toBe("terrain:electric");
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});
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it("should return the start text", () => {
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mockI18next();
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const text = getTerrainStartMessage(terrainType);
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expect(text).toBe("terrain:electricStartMessage");
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});
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it("should return the clear text", () => {
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mockI18next();
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const text = getTerrainClearMessage(terrainType);
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expect(text).toBe("terrain:electricClearMessage");
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});
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it("should return the block text", async () => {
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await game.startBattle([Species.MAGIKARP]);
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const pokemon = game.scene.getPlayerPokemon()!;
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mockI18next();
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const text = getTerrainBlockMessage(pokemon, terrainType);
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expect(text).toBe("terrain:defaultBlockMessage");
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});
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});
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describe("GRASSY", () => {
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const terrainType = TerrainType.GRASSY;
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it("should return the obtain text", () => {
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mockI18next();
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const text = getTerrainName(terrainType);
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expect(text).toBe("terrain:grassy");
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});
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it("should return the start text", () => {
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mockI18next();
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const text = getTerrainStartMessage(terrainType);
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expect(text).toBe("terrain:grassyStartMessage");
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});
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it("should return the clear text", () => {
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mockI18next();
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const text = getTerrainClearMessage(terrainType);
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expect(text).toBe("terrain:grassyClearMessage");
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});
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it("should return the block text", async () => {
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await game.startBattle([Species.MAGIKARP]);
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const pokemon = game.scene.getPlayerPokemon()!;
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mockI18next();
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const text = getTerrainBlockMessage(pokemon, terrainType);
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expect(text).toBe("terrain:defaultBlockMessage");
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});
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});
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describe("PSYCHIC", () => {
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const terrainType = TerrainType.PSYCHIC;
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it("should return the obtain text", () => {
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mockI18next();
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const text = getTerrainName(terrainType);
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expect(text).toBe("terrain:psychic");
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});
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it("should return the start text", () => {
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mockI18next();
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const text = getTerrainStartMessage(terrainType);
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expect(text).toBe("terrain:psychicStartMessage");
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});
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it("should return the clear text", () => {
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mockI18next();
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const text = getTerrainClearMessage(terrainType);
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expect(text).toBe("terrain:psychicClearMessage");
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});
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it("should return the block text", async () => {
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await game.startBattle([Species.MAGIKARP]);
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const pokemon = game.scene.getPlayerPokemon()!;
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mockI18next();
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const text = getTerrainBlockMessage(pokemon, terrainType);
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expect(text).toBe("terrain:defaultBlockMessage");
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.resetAllMocks();
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});
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});
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