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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
228 lines
8.6 KiB
TypeScript
228 lines
8.6 KiB
TypeScript
import { Stat } from "#app/data/pokemon-stat";
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import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import i18next from "#app/plugins/i18n";
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import GameManager from "#test/utils/gameManager";
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import * as Utils from "#app/utils";
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import { Species } from "#enums/species";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Thick Club", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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});
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it("THICK_CLUB activates in battle correctly", async() => {
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game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.startBattle([
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Species.CUBONE
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]);
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const partyMember = game.scene.getParty()[0];
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// Checking consoe log to make sure Thick Club is applied when getBattleStat (with the appropriate stat) is called
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partyMember.getBattleStat(Stat.DEF);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
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// Printing dummy console messages along the way so subsequent checks don't pass because of the first
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console.log("");
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partyMember.getBattleStat(Stat.SPDEF);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
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console.log("");
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partyMember.getBattleStat(Stat.ATK);
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expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
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console.log("");
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partyMember.getBattleStat(Stat.SPATK);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
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console.log("");
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partyMember.getBattleStat(Stat.SPD);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
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});
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it("THICK_CLUB held by CUBONE", async() => {
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await game.startBattle([
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Species.CUBONE
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]);
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const partyMember = game.scene.getParty()[0];
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const atkStat = partyMember.getStat(Stat.ATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new Utils.NumberHolder(atkStat);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), true);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(2);
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}, 20000);
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it("THICK_CLUB held by MAROWAK", async() => {
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await game.startBattle([
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Species.MAROWAK
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]);
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const partyMember = game.scene.getParty()[0];
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const atkStat = partyMember.getStat(Stat.ATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new Utils.NumberHolder(atkStat);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), true);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(2);
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}, 20000);
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it("THICK_CLUB held by ALOLA_MAROWAK", async() => {
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await game.startBattle([
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Species.ALOLA_MAROWAK
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]);
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const partyMember = game.scene.getParty()[0];
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const atkStat = partyMember.getStat(Stat.ATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new Utils.NumberHolder(atkStat);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), true);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(2);
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}, 20000);
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it("THICK_CLUB held by fused CUBONE line (base)", async() => {
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// Randomly choose from the Cubone line
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const species = [ Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK ];
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const randSpecies = Utils.randInt(species.length);
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await game.startBattle([
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species[randSpecies],
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Species.PIKACHU
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]);
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const partyMember = game.scene.getParty()[0];
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const ally = game.scene.getParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const atkStat = partyMember.getStat(Stat.ATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new Utils.NumberHolder(atkStat);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), true);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(2);
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}, 20000);
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it("THICK_CLUB held by fused CUBONE line (part)", async() => {
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// Randomly choose from the Cubone line
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const species = [ Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK ];
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const randSpecies = Utils.randInt(species.length);
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await game.startBattle([
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Species.PIKACHU,
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species[randSpecies]
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]);
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const partyMember = game.scene.getParty()[0];
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const ally = game.scene.getParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const atkStat = partyMember.getStat(Stat.ATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new Utils.NumberHolder(atkStat);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), true);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(2);
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}, 20000);
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it("THICK_CLUB not held by CUBONE", async() => {
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await game.startBattle([
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Species.PIKACHU
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]);
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const partyMember = game.scene.getParty()[0];
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const atkStat = partyMember.getStat(Stat.ATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new Utils.NumberHolder(atkStat);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), true);
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partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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expect(atkValue.value / atkStat).toBe(1);
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}, 20000);
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});
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