pokerogue/src/test/moves/thousand_arrows.test.ts
NightKev a0502fb0b5
[Refactor] Replaces the single and double battles overrides with a single override (#3104)
`SINGLE_BATTLE_OVERRIDE` and `DOUBLE_BATTLE_OVERRIDE` are now `BATTLE_TYPE`

Also updates all uses of the old overrides with the new one
2024-07-23 11:19:47 -04:00

105 lines
3.7 KiB
TypeScript

import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import {
BerryPhase,
MoveEffectPhase
} from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Abilities } from "#app/enums/abilities.js";
const TIMEOUT = 20 * 1000;
describe("Moves - Thousand Arrows", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.TOGETIC);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.THOUSAND_ARROWS ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
});
it(
"move should hit and ground Flying-type targets",
async () => {
await game.startBattle([ Species.ILLUMISE ]);
const enemyPokemon = game.scene.getEnemyPokemon();
game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS));
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}, TIMEOUT
);
it(
"move should hit and ground targets with Levitate",
async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LEVITATE);
await game.startBattle([ Species.ILLUMISE ]);
const enemyPokemon = game.scene.getEnemyPokemon();
game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS));
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}, TIMEOUT
);
it(
"move should hit and ground targets under the effects of Magnet Rise",
async () => {
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
await game.startBattle([ Species.ILLUMISE ]);
const enemyPokemon = game.scene.getEnemyPokemon();
enemyPokemon.addTag(BattlerTagType.MAGNET_RISEN, null, Moves.MAGNET_RISE);
game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS));
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.MAGNET_RISEN)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}
);
});