pokerogue/src/test/utils/overridesHelper.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

283 lines
9.2 KiB
TypeScript

import { StatusEffect } from "#app/data/status-effect.js";
import { Weather, WeatherType } from "#app/data/weather";
import { Abilities } from "#app/enums/abilities.js";
import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import * as GameMode from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
import { ModifierOverride } from "#app/modifier/modifier-type.js";
import Overrides from "#app/overrides";
import GameManager from "#test/utils/gameManager";
import { vi } from "vitest";
/**
* Helper to handle overrides in tests
*/
export class OverridesHelper {
private readonly game: GameManager;
constructor(game: GameManager) {
this.game = game;
}
/**
* Override the starting biome
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
* @param biome the biome to set
*/
startingBiome(biome: Biome): this {
this.game.scene.newArena(biome);
this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`);
return this;
}
/**
* Override the starting wave (index)
* @param wave the wave (index) to set. Classic: `1`-`200`
* @returns this
*/
startingWave(wave: number): this {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave);
this.log(`Starting wave set to ${wave}!`);
return this;
}
/**
* Override the player (pokemon) starting level
* @param level the (pokemon) level to set
* @returns this
*/
startingLevel(level: Species | number): this {
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(level);
this.log(`Player Pokemon starting level set to ${level}!`);
return this;
}
/**
* Override the player (pokemon) starting held items
* @param items the items to hold
* @returns this
*/
startingHeldItems(items: ModifierOverride[]) {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
this.log("Player Pokemon starting held items set to:", items);
return this;
}
/**
* Override the player (pokemon) {@linkcode Species | species}
* @param species the (pokemon) {@linkcode Species | species} to set
* @returns this
*/
starterSpecies(species: Species | number): this {
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Player Pokemon species set to ${Species[species]} (=${species})!`);
return this;
}
/**
* Override the player (pokemons) forms
* @param forms the (pokemon) forms to set
* @returns this
*/
starterForms(forms: Partial<Record<Species, number>>): this {
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue(forms);
const formsStr = Object.entries(forms)
.map(([speciesId, formIndex]) => `${Species[speciesId]}=${formIndex}`)
.join(", ");
this.log(`Player Pokemon form set to: ${formsStr}!`);
return this;
}
/**
* Override the player (pokemon) {@linkcode Abilities | ability}
* @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns this
*/
ability(ability: Abilities): this {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
this.log(`Player Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
return this;
}
/**
* Override the player (pokemon) **passive** {@linkcode Abilities | ability}
* @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set
* @returns this
*/
passiveAbility(passiveAbility: Abilities): this {
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
this.log(`Player Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`);
return this;
}
/**
* Override the player (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set
* @returns this
*/
moveset(moveset: Moves[]): this {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
this.log(`Player Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
return this;
}
/**
* Override the player (pokemon) {@linkcode StatusEffect | status-effect}
* @param statusEffect the {@linkcode StatusEffect | status-effect} to set
* @returns
*/
statusEffect(statusEffect: StatusEffect): this {
vi.spyOn(Overrides, "STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
this.log(`Player Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
return this;
}
/**
* Override each wave to not have standard trainer battles
* @returns this
*/
disableTrainerWaves(): this {
const realFn = getGameMode;
vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => {
const mode = realFn(gameMode);
mode.hasTrainers = false;
return mode;
});
this.log("Standard trainer waves are disabled!");
return this;
}
/**
* Override each wave to not have critical hits
* @returns this
*/
disableCrits() {
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
this.log("Critical hits are disabled!");
return this;
}
/**
* Override the {@linkcode WeatherType | weather (type)}
* @param type {@linkcode WeatherType | weather type} to set
* @returns this
*/
weather(type: WeatherType): this {
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
this.log(`Weather set to ${Weather[type]} (=${type})!`);
return this;
}
/**
* Override the seed
* @param seed the seed to set
* @returns this
*/
seed(seed: string): this {
vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => {
this.game.scene.waveSeed = seed;
Phaser.Math.RND.sow([seed]);
this.game.scene.rngCounter = 0;
});
this.game.scene.resetSeed();
this.log(`Seed set to "${seed}"!`);
return this;
}
/**
* Override the battle type (single or double)
* @param battleType battle type to set
* @returns this
*/
battleType(battleType: "single" | "double" | null): this {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType);
this.log(`Battle type set to ${battleType} only!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode Species | species}
* @param species the (pokemon) {@linkcode Species | species} to set
* @returns this
*/
enemySpecies(species: Species | number): this {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode Abilities | ability}
* @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns this
*/
enemyAbility(ability: Abilities): this {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
return this;
}
/**
* Override the enemy (pokemon) **passive** {@linkcode Abilities | ability}
* @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set
* @returns this
*/
enemyPassiveAbility(passiveAbility: Abilities): this {
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
this.log(`Enemy Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set
* @returns this
*/
enemyMoveset(moveset: Moves[]): this {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
return this;
}
/**
* Override the enemy (pokemon) level
* @param level the level to set
* @returns this
*/
enemyLevel(level: number): this {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level);
this.log(`Enemy Pokemon level set to ${level}!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode StatusEffect | status-effect}
* @param statusEffect the {@linkcode StatusEffect | status-effect} to set
* @returns
*/
enemyStatusEffect(statusEffect: StatusEffect): this {
vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
return this;
}
/**
* Override the enemy (pokemon) held items
* @param items the items to hold
* @returns this
*/
enemyHeldItems(items: ModifierOverride[]) {
vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
this.log("Enemy Pokemon held items set to:", items);
return this;
}
private log(...params: any[]) {
console.log("Overrides:", ...params);
}
}