mirror of
https://github.com/pagefaultgames/pokerogue.git
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* Working ui, missing logic, logs * Filtering starters by name is working * Filtering moves and abilities correctly * Opening starter page on button.action * Removed ugly leftover from title * Added container for text with different colors and titles * Showing all species in pokedex with no decorations and shinies * Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations * Can access evolution page * Abilities are colored properly (still missing info overlay) * Biome filter; displays for baseStats, biomes and evolutions * Removed lockable select ui handler, replaced by changes to standard ui handler. * Evolutions are selectable from list and displayed properly * Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms * Listing prevolutions and base forms * Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default * Highlighting text filters, resetting all filters when starting up * No error messag when cursor on uncaught species, showing sprite again after toggling stats * Simplified Pokemon Scan logic, accepts separate words as input * Dynamically resizing ability box, showing ability description on first hover. Removed debug logs. * Removed some more debug messages. * Filter bar can adjust cursorOffset and x padding * Fixed some type definitions * Fixed more warnings; added localization strings in the pokedex scan overlay. * Fixed fatal bug due to using Object.keys * Removed debug messages * Added try catch construct to prevent error that was breaking reloadHelper tests * Added filter for starters / evolutions * Biome filter option for uncatchable mons * C and V buttons snap cursor to filters * Changing background to make instructions visible * Can buy candy upgrades through pokedex * Displaying base stats as bars in an overlay * Including baby forms among uncatchable mons * Including evolutions when filtering by biome * Working logic for select ui handler with skips and scroll * -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc * Fixed bug in base stats overlay * Regional forms display name of region in evolutions and prevolutions * Better messages for evolution conditions * Showing proper descriptions for menu * Adding sound effects to menu, and pokemon cry when opening page * Changing menu colors to textstyle options supporting a legacy version. * Fix to getStarterSpeciesId to work with all-unlocks files * Passing a TextStyle to option select ui handler to allow for shadowed text * Fixed bug of overlapping labels in text filters * Fixed bug with supportHover and skipped indices in option select ui handler * Localization of pokemon number label * Fix to pokemon number localization * Fix to pokemon number localization * Adding some comments, removing useless elements * More cleanup * Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game * Attempting to exit from filter text is now allowed if current option is empty * UI changes to make dex pages work in legacy style * Pokemon name shown while in alt form is no more capitalized * Handling uncaught pokemon * Showing types on Pokémon page * Introducing globalScene everywhere * Showing evolution requirements in message box * Displaying form changing items; now using pokemonFormChanges to only show reachable forms * Playing correct cry * Pokemon cry in setSpeciesDetails * Left and right buttons to turn previous or next pokedex page * Cleaned up "last" from this.species; turning pages now preserves memories of unlocks * Pokerus cursor is now treated as decoration * Correctly displaying prevolutions for Pikachu and Gholdengo * Uncaught forms can be cycled through (with black sprite and no options available) * Filtering by moves now shows icons to distinguish egg and tm moves * Added icons for passive abilities * Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode * Pokedex entries are accessible through party screen * Adding sort criteria for consistency with starter select screen * Added options to cost reduction filter for consistency with starter select screen * Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly * Adding Pokedéx option in starter select screen * Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught * Small fixes to evolution and form change descriptions * Reworked evolutions menu to incorporate condition descriptions * Moving evolution condition description logic entirely to the SpeciesEvolution class * Removed extra Miraidon and Koraidon forms * Properly showing evolution text for Dunsparce and Maushold * Displaying uncaught forms for Dudunsparce and Maushold properly * Displaying correct forms for Urshifu and Toxicitry after evolution * Cleared up comments * Updating test for tandemaus evolution * Localized labels for egg moves and abilities * Added button to show back sprites * Back to showing only caught battleforms; added dexForDevs option * Merging shiny and variant buttons * Uncaught battle forms options are shown in dark text, like evolutions * Showing proper gender for mons that can only be (or have only caught in) one gender * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Removed unused options from base-stats-overlay * Fixed import of BaseStatsOverlay * Displaying form-specific TMs properly; adjusting for passives rework * Removed logging messages * resetting containers to prevent memory leaks * Updating integer to number in pokedex * Implemented suggestion * Removed some stray comments * Fixed logic for cursor coming down from filter bar * Transition from filters to dex box now works in a visually pleasing way --------- Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com>
216 lines
6.9 KiB
TypeScript
216 lines
6.9 KiB
TypeScript
import type { DropDown } from "./dropdown";
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import { DropDownType } from "./dropdown";
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import type { StarterContainer } from "./starter-container";
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import { addTextObject, getTextColor, TextStyle } from "./text";
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import type { UiTheme } from "#enums/ui-theme";
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import { addWindow, WindowVariant } from "./ui-theme";
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import { globalScene } from "#app/global-scene";
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export enum DropDownColumn {
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GEN,
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TYPES,
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BIOME,
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CAUGHT,
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UNLOCKS,
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MISC,
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SORT
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}
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export class FilterBar extends Phaser.GameObjects.Container {
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private window: Phaser.GameObjects.NineSlice;
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private labels: Phaser.GameObjects.Text[] = [];
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private dropDowns: DropDown[] = [];
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private columns: DropDownColumn[] = [];
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public cursorObj: Phaser.GameObjects.Image;
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public numFilters: number = 0;
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public openDropDown: boolean = false;
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private lastCursor: number = -1;
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private uiTheme: UiTheme;
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private leftPaddingX: number;
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private rightPaddingX: number;
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private cursorOffset: number;
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constructor(x: number, y: number, width: number, height: number, leftPaddingX: number = 6, rightPaddingX: number = 6, cursorOffset: number = 8) {
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super(globalScene, x, y);
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this.width = width;
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this.height = height;
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this.leftPaddingX = leftPaddingX;
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this.rightPaddingX = rightPaddingX;
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this.cursorOffset = cursorOffset;
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this.window = addWindow(0, 0, width, height, false, false, undefined, undefined, WindowVariant.THIN);
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this.add(this.window);
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this.cursorObj = globalScene.add.image(1, 1, "cursor");
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this.cursorObj.setScale(0.5);
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this.cursorObj.setVisible(false);
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this.cursorObj.setOrigin(0, 0);
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this.add(this.cursorObj);
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}
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/**
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* Add a new filter to the FilterBar, as long that a unique DropDownColumn is provided
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* @param column the DropDownColumn that will be used to access the filter values
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* @param title the string that will get displayed in the filter bar
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* @param dropDown the DropDown with all options for this filter
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* @returns true if successful, false if the provided column was already in use for another filter
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*/
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addFilter(column: DropDownColumn, title: string, dropDown: DropDown): boolean {
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// The column should be unique to each filter,
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if (this.columns.includes(column)) {
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return false;
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}
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this.columns.push(column);
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const filterTypesLabel = addTextObject(0, 3, title, TextStyle.TOOLTIP_CONTENT);
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this.labels.push(filterTypesLabel);
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this.add(filterTypesLabel);
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this.dropDowns.push(dropDown);
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this.add(dropDown);
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this.calcFilterPositions();
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this.numFilters++;
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return true;
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}
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/**
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* Get the DropDown associated to a given filter
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* @param col the DropDownColumn used to register the filter to retrieve
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* @returns the associated DropDown if it exists, undefined otherwise
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*/
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getFilter(col: DropDownColumn) : DropDown {
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return this.dropDowns[this.columns.indexOf(col)];
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}
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/**
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* Highlight the labels of the FilterBar if the filters are different from their default values
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*/
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updateFilterLabels(): void {
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for (let i = 0; i < this.numFilters; i++) {
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if (this.dropDowns[i].hasDefaultValues()) {
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this.labels[i].setColor(getTextColor(TextStyle.TOOLTIP_CONTENT, false, globalScene.uiTheme));
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} else {
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this.labels[i].setColor(getTextColor(TextStyle.STATS_LABEL, false, globalScene.uiTheme));
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}
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}
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}
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/**
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* Position the filter dropdowns evenly across the width of the container
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*/
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private calcFilterPositions(): void {
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let totalWidth = this.leftPaddingX + this.rightPaddingX + this.cursorOffset;
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this.labels.forEach(label => {
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totalWidth += label.displayWidth + this.cursorOffset;
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});
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const spacing = (this.width - totalWidth) / (this.labels.length - 1);
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for (let i = 0; i < this.labels.length; i++) {
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if (i === 0) {
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this.labels[i].x = this.leftPaddingX + this.cursorOffset;
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} else {
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const lastRight = this.labels[i - 1].x + this.labels[i - 1].displayWidth;
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this.labels[i].x = lastRight + spacing + this.cursorOffset;
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}
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this.dropDowns[i].x = this.labels[i].x - this.cursorOffset - this.leftPaddingX;
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this.dropDowns[i].y = this.height;
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}
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}
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/**
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* Move the leftmost dropdown to the left of the FilterBar instead of below it
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*/
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offsetHybridFilters(): void {
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for (let i = 0; i < this.dropDowns.length; i++) {
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if (this.dropDowns[i].dropDownType === DropDownType.HYBRID) {
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this.dropDowns[i].autoSize();
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this.dropDowns[i].x = - this.dropDowns[i].getWidth();
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this.dropDowns[i].y = 0;
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}
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}
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}
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setCursor(cursor: number): void {
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if (this.lastCursor > -1) {
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if (this.dropDowns[this.lastCursor].visible) {
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this.dropDowns[this.lastCursor].setVisible(false);
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this.dropDowns[cursor].setVisible(true);
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this.dropDowns[cursor].resetCursor();
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}
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}
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this.cursorObj.setPosition(this.labels[cursor].x - this.cursorOffset + 2, 6);
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this.lastCursor = cursor;
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}
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toggleDropDown(index: number): void {
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this.dropDowns[index].toggleVisibility();
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this.openDropDown = this.dropDowns[index].visible;
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this.dropDowns[index].resetCursor();
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}
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hideDropDowns(): void {
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this.dropDowns.forEach(dropDown => {
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dropDown.setVisible(false);
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});
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this.openDropDown = false;
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}
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incDropDownCursor(): boolean {
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if (this.dropDowns[this.lastCursor].cursor === this.dropDowns[this.lastCursor].options.length - 1) {// if at the bottom of the list, wrap around
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return this.dropDowns[this.lastCursor].setCursor(0);
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} else {
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return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].cursor + 1);
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}
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}
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decDropDownCursor(): boolean {
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if (this.dropDowns[this.lastCursor].cursor === 0) {// if at the top of the list, wrap around
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return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].options.length - 1);
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} else {
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return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].cursor - 1);
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}
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}
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toggleOptionState(): void {
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this.dropDowns[this.lastCursor].toggleOptionState();
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}
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getVals(col: DropDownColumn): any[] {
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return this.getFilter(col).getVals();
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}
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setValsToDefault(): void {
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for (const dropDown of this.dropDowns) {
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dropDown.resetToDefault();
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}
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}
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/**
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* Find the nearest filter to the provided container
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* @param container the StarterContainer to compare position against
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* @returns the index of the closest filter
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*/
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getNearestFilter(container: StarterContainer): number {
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const midx = container.x + container.icon.displayWidth / 2;
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let nearest = 0;
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let nearestDist = 1000;
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for (let i = 0; i < this.labels.length; i++) {
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const dist = Math.abs(midx - (this.labels[i].x + this.labels[i].displayWidth / 3));
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if (dist < nearestDist) {
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nearest = i;
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nearestDist = dist;
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}
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}
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return nearest;
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}
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}
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