pokerogue/test/moves/recoil-moves.test.ts
2025-04-25 22:06:25 -07:00

80 lines
2.7 KiB
TypeScript

import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { Abilities } from "#enums/abilities";
describe("Moves - Recoil Moves", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(Species.PIDOVE)
.startingLevel(1)
.enemyLevel(100)
.enemyMoveset(Moves.SUBSTITUTE)
.disableCrits()
.ability(Abilities.NO_GUARD)
.enemyAbility(Abilities.BALL_FETCH);
});
it.each([
{ moveName: "Double Edge", moveId: Moves.DOUBLE_EDGE },
{ moveName: "Brave Bird", moveId: Moves.BRAVE_BIRD },
{ moveName: "Flare Blitz", moveId: Moves.FLARE_BLITZ },
{ moveName: "Head Charge", moveId: Moves.HEAD_CHARGE },
{ moveName: "Head Smash", moveId: Moves.HEAD_SMASH },
{ moveName: "Light of Ruin", moveId: Moves.LIGHT_OF_RUIN },
{ moveName: "Struggle", moveId: Moves.STRUGGLE },
{ moveName: "Submission", moveId: Moves.SUBMISSION },
{ moveName: "Take Down", moveId: Moves.TAKE_DOWN },
{ moveName: "Volt Tackle", moveId: Moves.VOLT_TACKLE },
{ moveName: "Wave Crash", moveId: Moves.WAVE_CRASH },
{ moveName: "Wild Charge", moveId: Moves.WILD_CHARGE },
{ moveName: "Wood Hammer", moveId: Moves.WOOD_HAMMER },
])("$moveName causes recoil damage when hitting a substitute", async ({ moveId }) => {
game.override.moveset([moveId]);
await game.classicMode.startBattle([Species.TOGEPI]);
game.move.select(moveId);
await game.toNextTurn();
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
});
it("causes recoil damage when hitting a substitute in a double battle", async () => {
game.override.battleStyle("double").moveset([Moves.DOUBLE_EDGE]);
await game.classicMode.startBattle([Species.TOGEPI, Species.TOGEPI]);
const [playerPokemon1, playerPokemon2] = game.scene.getPlayerField();
game.move.select(Moves.DOUBLE_EDGE, 0);
game.move.select(Moves.DOUBLE_EDGE, 1);
await game.phaseInterceptor.to("TurnEndPhase", false);
await game.toNextTurn();
console.log(playerPokemon1.hp);
console.log(playerPokemon2.hp);
expect(playerPokemon1.hp).toBeLessThan(playerPokemon1.getMaxHp());
expect(playerPokemon2.hp).toBeLessThan(playerPokemon2.getMaxHp());
});
});