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	* [Test] Add/update test utils - Add `FieldHelper` which has methods to mock a pokemon's ability or force a pokemon to be Terastallized - Add `MoveHelper#use` which can be used to remove the need for setting pokemon move overrides by modifying the moveset of the pokemon - Add `MoveHelper#selectEnemyMove` to make an enemy pokemon select a specific move - Add `MoveHelper#forceEnemyMove` which modifies the pokemon's moveset and then uses `selectEnemyMove` - Fix `GameManager#toNextTurn` to work correctly in double battles - Add `GameManager#toEndOfTurn` which advances to the end of the turn * Update some tests - Disable broken Good As Gold test and add `.edgeCase` to Good As Gold - Fix Powder test - Update some tests to demonstrate new methods
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { MoveResult } from "#app/field/pokemon";
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| import { Abilities } from "#enums/abilities";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Moves - Chloroblast", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .ability(Abilities.BALL_FETCH)
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|       .battleStyle("single")
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|       .disableCrits()
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|       .enemySpecies(Species.MAGIKARP)
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|       .enemyAbility(Abilities.BALL_FETCH);
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|   });
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| 
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|   it("should not deal recoil damage if the opponent uses protect", async () => {
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|     await game.classicMode.startBattle([Species.FEEBAS]);
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| 
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|     game.move.use(Moves.CHLOROBLAST);
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|     await game.move.forceEnemyMove(Moves.PROTECT);
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|     await game.toEndOfTurn();
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| 
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|     const player = game.field.getPlayerPokemon();
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| 
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|     expect(player.isFullHp()).toBe(true);
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|     expect(player.getLastXMoves()[0]).toMatchObject({ result: MoveResult.MISS, move: Moves.CHLOROBLAST });
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|   });
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| });
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