pokerogue/test/mystery-encounter/mystery-encounter.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

57 lines
1.7 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, expect, describe, it } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { SpeciesId } from "#enums/species-id";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type BattleScene from "#app/battle-scene";
describe("Mystery Encounters", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.startingWave(11);
game.override.mysteryEncounterChance(100);
});
it("Spawns a mystery encounter", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [
SpeciesId.CHARIZARD,
SpeciesId.VOLCARONA,
]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(MysteryEncounterPhase.name);
});
it("Encounters should not run below wave 10", async () => {
game.override.startingWave(9);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
});
it("Encounters should not run above wave 180", async () => {
game.override.startingWave(181);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});
});