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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
66 lines
2.1 KiB
TypeScript
66 lines
2.1 KiB
TypeScript
import { FlinchAttr, StatStageChangeAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import type Move from "#app/data/moves/move";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Triple Arrows", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let tripleArrows: Move;
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let flinchAttr: FlinchAttr;
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let defDropAttr: StatStageChangeAttr;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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tripleArrows = allMoves[MoveId.TRIPLE_ARROWS];
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flinchAttr = tripleArrows.getAttrs(FlinchAttr)[0];
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defDropAttr = tripleArrows.getAttrs(StatStageChangeAttr)[0];
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.moveset([MoveId.TRIPLE_ARROWS])
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.STURDY)
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.enemyMoveset(MoveId.SPLASH);
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vi.spyOn(flinchAttr, "getMoveChance");
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vi.spyOn(defDropAttr, "getMoveChance");
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});
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it("has a 30% flinch chance and 50% defense drop chance", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.TRIPLE_ARROWS);
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await game.phaseInterceptor.to("BerryPhase");
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expect(flinchAttr.getMoveChance).toHaveReturnedWith(30);
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expect(defDropAttr.getMoveChance).toHaveReturnedWith(50);
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});
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it("is affected normally by Serene Grace", async () => {
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game.override.ability(AbilityId.SERENE_GRACE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.TRIPLE_ARROWS);
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await game.phaseInterceptor.to("BerryPhase");
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expect(flinchAttr.getMoveChance).toHaveReturnedWith(60);
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expect(defDropAttr.getMoveChance).toHaveReturnedWith(100);
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});
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});
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