pokerogue/test/moves/throat_chop.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

56 lines
1.6 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#app/enums/stat";
import { AbilityId } from "#enums/ability-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Moves - Throat Chop", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(MoveId.GROWL)
.battleStyle("single")
.ability(AbilityId.BALL_FETCH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.THROAT_CHOP)
.enemySpecies(SpeciesId.MAGIKARP);
});
it("prevents the target from using sound-based moves for two turns", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.GROWL);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
// First turn, move is interrupted
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
// Second turn, struggle if no valid moves
await game.toNextTurn();
game.move.select(MoveId.GROWL);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.isFullHp()).toBe(false);
});
});