pokerogue/test/moves/tar_shot.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

134 lines
4.2 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { PokemonType } from "#enums/pokemon-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#app/enums/stat";
import { AbilityId } from "#enums/ability-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Tar Shot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.enemySpecies(SpeciesId.TANGELA)
.enemyLevel(1000)
.moveset([MoveId.TAR_SHOT, MoveId.FIRE_PUNCH])
.disableCrits();
});
it("lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(MoveId.FIRE_PUNCH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("will not double the effectiveness of Fire-type moves used on a target that is already under the effect of Tar Shot (but may still lower its Speed)", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(MoveId.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-2);
await game.toNextTurn();
game.move.select(MoveId.FIRE_PUNCH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("does not double the effectiveness of Fire-type moves against a Pokémon that is Terastallized", async () => {
game.override.enemySpecies(SpeciesId.SPRIGATITO);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.teraType = PokemonType.GRASS;
enemy.isTerastallized = true;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(MoveId.FIRE_PUNCH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("doubles the effectiveness of Fire-type moves against a Pokémon that is already under the effects of Tar Shot before it Terastallized", async () => {
game.override.enemySpecies(SpeciesId.SPRIGATITO);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
enemy.teraType = PokemonType.GRASS;
enemy.isTerastallized = true;
game.move.select(MoveId.FIRE_PUNCH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
});