mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-10-14 17:17:16 +02:00
* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
59 lines
2.1 KiB
TypeScript
59 lines
2.1 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
|
|
import { allMoves } from "#app/data/data-lists";
|
|
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
|
import type { DamageCalculationResult } from "#app/field/pokemon";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Moves - Steamroller", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override.moveset([MoveId.STEAMROLLER]).battleStyle("single").enemyAbility(AbilityId.BALL_FETCH);
|
|
});
|
|
|
|
it("should always hit a minimzed target with double damage", async () => {
|
|
game.override.enemySpecies(SpeciesId.DITTO).enemyMoveset(MoveId.MINIMIZE);
|
|
await game.classicMode.startBattle([SpeciesId.IRON_BOULDER]);
|
|
|
|
const ditto = game.scene.getEnemyPokemon()!;
|
|
vi.spyOn(ditto, "getAttackDamage");
|
|
ditto.hp = 5000;
|
|
const steamroller = allMoves[MoveId.STEAMROLLER];
|
|
vi.spyOn(steamroller, "calculateBattleAccuracy");
|
|
const ironBoulder = game.scene.getPlayerPokemon()!;
|
|
vi.spyOn(ironBoulder, "getAccuracyMultiplier");
|
|
// Turn 1
|
|
game.move.select(MoveId.STEAMROLLER);
|
|
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
|
await game.toNextTurn();
|
|
// Turn 2
|
|
game.move.select(MoveId.STEAMROLLER);
|
|
await game.toNextTurn();
|
|
|
|
const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
|
|
.mocked(ditto.getAttackDamage)
|
|
.mock.results.map(r => r.value);
|
|
|
|
expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
|
|
expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
|
|
expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
|
|
});
|
|
});
|