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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
102 lines
4.3 KiB
TypeScript
102 lines
4.3 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { MoveResult, PokemonMove } from "#app/field/pokemon";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { StatusEffect } from "#app/enums/status-effect";
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import { BattlerIndex } from "#app/battle";
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import { RandomMoveAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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describe("Moves - Sketch", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(SpeciesId.SHUCKLE)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("Sketch should not fail even if a previous Sketch failed to retrieve a valid move and ran out of PP", async () => {
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await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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// can't use normal moveset override because we need to check moveset changes
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playerPokemon.moveset = [new PokemonMove(MoveId.SKETCH), new PokemonMove(MoveId.SKETCH)];
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game.move.select(MoveId.SKETCH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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const moveSlot0 = playerPokemon.getMoveset()[0]!;
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expect(moveSlot0.moveId).toBe(MoveId.SKETCH);
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expect(moveSlot0.getPpRatio()).toBe(0);
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await game.toNextTurn();
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game.move.select(MoveId.SKETCH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(playerPokemon.moveset[0]?.moveId).toBe(MoveId.SPLASH);
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expect(playerPokemon.moveset[1]?.moveId).toBe(MoveId.SKETCH);
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});
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it("Sketch should retrieve the most recent valid move from its target history", async () => {
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game.override.enemyStatusEffect(StatusEffect.PARALYSIS);
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await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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playerPokemon.moveset = [new PokemonMove(MoveId.SKETCH), new PokemonMove(MoveId.GROWL)];
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game.move.select(MoveId.GROWL);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.move.forceStatusActivation(false);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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await game.toNextTurn();
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game.move.select(MoveId.SKETCH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.move.forceStatusActivation(true);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(playerPokemon.moveset[0]?.moveId).toBe(MoveId.SPLASH);
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expect(playerPokemon.moveset[1]?.moveId).toBe(MoveId.GROWL);
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});
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it("should sketch moves that call other moves", async () => {
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const randomMoveAttr = allMoves[MoveId.METRONOME].findAttr(
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attr => attr instanceof RandomMoveAttr,
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) as RandomMoveAttr;
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.FALSE_SWIPE);
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game.override.enemyMoveset([MoveId.METRONOME]);
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await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.moveset = [new PokemonMove(MoveId.SKETCH)];
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// Opponent uses Metronome -> False Swipe, then player uses Sketch, which should sketch Metronome
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game.move.select(MoveId.SKETCH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(playerPokemon.moveset[0]?.moveId).toBe(MoveId.METRONOME);
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expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); // Make sure opponent actually used False Swipe
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});
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});
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