pokerogue/test/moves/shell_side_arm.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

84 lines
2.6 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { ShellSideArmCategoryAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import type Move from "#app/data/moves/move";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Shell Side Arm", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let shellSideArm: Move;
let shellSideArmAttr: ShellSideArmCategoryAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
shellSideArm = allMoves[MoveId.SHELL_SIDE_ARM];
shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SHELL_SIDE_ARM, MoveId.SPLASH])
.battleStyle("single")
.startingLevel(100)
.enemyLevel(100)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX);
await game.classicMode.startBattle([SpeciesId.RAMPARDOS]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
});
it("remains a special attack if forecasted to deal more damage as special", async () => {
game.override.enemySpecies(SpeciesId.SLOWBRO);
await game.classicMode.startBattle([SpeciesId.XURKITREE]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
});
it("respects stat stage changes when forecasting base damage", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX).enemyMoveset(MoveId.COTTON_GUARD);
await game.classicMode.startBattle([SpeciesId.MANAPHY]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
});
});